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 Post subject: Re: sfml framework
 Post Posted: June 19th, 2017, 3:16 am 
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Joined: March 31st, 2015, 10:10 pm
Posts: 69
Location: Florida, United States of America
xu2201g wrote:
The best way to manage attachments is to place the latest version of the game at the first page of the thread or what do you say?


Yep, that's how I do it. Reason why is because when people click on the thread, the first thing is a cool download link to the most recent build of your game. Pretty handy, isn't it?

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Sole Member of Sledgehog Software, trademark and LLC status pending.


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 Post subject: Re: sfml framework
 Post Posted: June 19th, 2017, 7:41 pm 
 

Joined: April 19th, 2017, 12:49 pm
Posts: 33
Location: Germany
Okay, i placed the latest versions in the first post and ll keep them up to date.


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 Post subject: Re: sfml framework
 Post Posted: July 15th, 2017, 1:51 pm 
 

Joined: April 19th, 2017, 12:49 pm
Posts: 33
Location: Germany
Hi there,
this thread was inactive for a bit. I made an internship and got an apprenticeship starting soon as application developer. So now i got some time again to move on with this project. Besides that i started doing some puzzles at http://www.codingame.com and i like it and learned a lot new stuff.
So the plan for this project is to finish the editor by implementing a way to save and load maps and afterwords going on with the ECS based rpg like game in a different branch in github.


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 Post subject: Re: sfml framework
 Post Posted: July 15th, 2017, 10:58 pm 
 

Joined: February 28th, 2013, 3:23 am
Posts: 2828
Location: Oklahoma, United States
^^
congrats

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If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com


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 Post subject: Re: sfml framework
 Post Posted: July 16th, 2017, 4:21 pm 
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Joined: December 31st, 2011, 4:53 pm
Posts: 3470
Location: Japan
Nice to see the thread revive again. Looking forward to further developments :)

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 Post subject: Re: sfml framework
 Post Posted: July 17th, 2017, 2:06 pm 
 

Joined: April 19th, 2017, 12:49 pm
Posts: 33
Location: Germany
Thanks albinopapa, i got a bit distracted by those puzzles and the stuff i had to prepare for the internship. Ill go on with the editor for now.


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