ERROR_MOD_NOT_FOUND (SOLVED)

The Partridge Family were neither partridges nor a family. Discuss.
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ceofil
Posts: 39
Joined: April 13th, 2017, 8:35 pm

ERROR_MOD_NOT_FOUND (SOLVED)

Post by ceofil » May 16th, 2017, 7:06 pm

Hi there.
Does anyone know how to solve this?
Image
I will be gone for a day or so..so thank you in advance.
Last edited by ceofil on May 17th, 2017, 6:43 am, edited 1 time in total.

albinopapa
Posts: 4373
Joined: February 28th, 2013, 3:23 am
Location: Oklahoma, United States

Re: ERROR_MOD_NOT_FOUND

Post by albinopapa » May 16th, 2017, 7:44 pm

Code: Select all

	// create device and front/back buffers
	if( FAILED( hr = D3D11CreateDeviceAndSwapChain( 
		nullptr,
		D3D_DRIVER_TYPE_HARDWARE,
		nullptr,
		createFlags,
		nullptr,
		0,
		D3D11_SDK_VERSION,
		&sd,
		&pSwapChain,
		&pDevice,
		nullptr,
		&pImmediateContext ) ) )
	{
		throw CHILI_GFX_EXCEPTION( hr,L"Creating device and swap chain" );
	}
This is the function call that is failing.

What version of Windows are you using?
What GPU are you using?
What version of Visual Studio are you using?
Does the code here match what you have in your code? Have you changed something?
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

ceofil
Posts: 39
Joined: April 13th, 2017, 8:35 pm

Re: ERROR_MOD_NOT_FOUND

Post by ceofil » May 17th, 2017, 4:51 am

It was because I somehow managed to fuck up the drivers, it's working now. Thank you for answering :)

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