Please Review my game :D
Posted: March 20th, 2017, 9:04 pm
well after 47 hours and 2 mins , i finally finished my first project (from scratch) using chilli framework
and some help from chilli himself + some other members in discord (thanks to all and everyone of them)
actually i lied, i just finished the first phase of my game which is Graphics and implementation.
the other 2 phases are AI and My touch as Novice Game designer (so the game don't be a mere replica )
looks like you wonder what is the game... Ittttttttttttttttttt iiiiiiiiiiiiiiiiiiiiiiiiiissssss CHESS ... yea just chess but its complete every possible detail is done so its not a prototype, its a working fully functional super awesome Chess :p
i hope that any or all of you review my code itself and possibly test the game :v just so that i can learn from my mistake and improve my overall coding style, maybe even tell me to re-implement the game using a certain design pattern or whatever just read the code and scream on my horrible and poor decisions i took to make this Masterpiece
note 3: castling can be done by clicking the king then the Rook or vice versa
note 2: run the game in RELEASE mode else you will not get the Sexy Graphics :v
note 1: in Game::updateModel() you can disable turns by changing the HandleInput() parameter
*known issues for update 1*
castling work even if some tiles are under threat
en passant works even if more than a turn passed
white edges appear when a piece is over a black tile
and some help from chilli himself + some other members in discord (thanks to all and everyone of them)
actually i lied, i just finished the first phase of my game which is Graphics and implementation.
the other 2 phases are AI and My touch as Novice Game designer (so the game don't be a mere replica )
looks like you wonder what is the game... Ittttttttttttttttttt iiiiiiiiiiiiiiiiiiiiiiiiiissssss CHESS ... yea just chess but its complete every possible detail is done so its not a prototype, its a working fully functional super awesome Chess :p
i hope that any or all of you review my code itself and possibly test the game :v just so that i can learn from my mistake and improve my overall coding style, maybe even tell me to re-implement the game using a certain design pattern or whatever just read the code and scream on my horrible and poor decisions i took to make this Masterpiece
note 3: castling can be done by clicking the king then the Rook or vice versa
note 2: run the game in RELEASE mode else you will not get the Sexy Graphics :v
note 1: in Game::updateModel() you can disable turns by changing the HandleInput() parameter
*known issues for update 1*
castling work even if some tiles are under threat
en passant works even if more than a turn passed
white edges appear when a piece is over a black tile