Playing around with Box2d

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MrGodin
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Playing around with Box2d

Post by MrGodin » February 18th, 2017, 9:33 pm

Well, heres yet another cheezy example of my never ending fiddle farting around with stuff.
https://github.com/MrGodin67/Box2dDirect2d
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chili
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Re: Playing around with Box2d

Post by chili » February 19th, 2017, 9:57 am

Hmm, the way you set up the dependency on Box2D here makes it so that few ppl will be able to build :c

I'm messing around with something in b2d + sfml + hypeneat. Might make a video on it sometime in the next month or so.
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MrGodin
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Re: Playing around with Box2d

Post by MrGodin » February 19th, 2017, 2:05 pm

yeah eh, i keep forgetting about that aspect of things. Additional dependencies are a pain
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MrGodin
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Joined: November 30th, 2013, 7:40 pm
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Re: Playing around with Box2d

Post by MrGodin » February 19th, 2017, 5:40 pm

Well i downloaded sfml and got it up and running, seems pretty cool to use, going to play around with it and see how it all works. Lots of cool features in it, audio, textures sprites, networking ect .... :)
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chili
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Re: Playing around with Box2d

Post by chili » February 20th, 2017, 12:40 am

Yeah, I might even use the networking module with the chili framework later on in a networking tutorial.

It's a basic framework, but it has all the shit you need for basic 2D and the API is pretty nice. It is also built to enable you to mess around directly with the opengl state to render your own primitive buffers and set up the render state how you want it, so it can be a good jumping off point to get your dick a little wet with OpenGL coding I think.
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MrGodin
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Re: Playing around with Box2d

Post by MrGodin » February 20th, 2017, 12:51 am

Yeah, some of the examples were showing some 3D rendering. I have never used openGL so that will be cool to see as well. Thanks for pointing me, although by accident lol, to this framework. ALways like to play around with new shit. Got box 2d running in it right now.
Curiosity killed the cat, satisfaction brought him back

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