DEBUG

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MrGodin
Posts: 721
Joined: November 30th, 2013, 7:40 pm
Location: Merville, British Columbia Canada

DEBUG

Post by MrGodin » February 17th, 2017, 3:43 am

I set _DEBUG in project configs for debuging using the 3dFundimentals projects, now i get symbol imp_invalid_parameter errors. Anyone know why?
Curiosity killed the cat, satisfaction brought him back

albinopapa
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Joined: February 28th, 2013, 3:23 am
Location: Oklahoma, United States

Re: DEBUG

Post by albinopapa » February 17th, 2017, 7:03 am

Where exactly in the configs did you set it?
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

MrGodin
Posts: 721
Joined: November 30th, 2013, 7:40 pm
Location: Merville, British Columbia Canada

Re: DEBUG

Post by MrGodin » February 17th, 2017, 6:04 pm

c/C++ preprocessor Defs for debug mode, it's all good though
Curiosity killed the cat, satisfaction brought him back

albinopapa
Posts: 4373
Joined: February 28th, 2013, 3:23 am
Location: Oklahoma, United States

Re: DEBUG

Post by albinopapa » February 17th, 2017, 7:39 pm

What was causing the issue?
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

MrGodin
Posts: 721
Joined: November 30th, 2013, 7:40 pm
Location: Merville, British Columbia Canada

Re: DEBUG

Post by MrGodin » February 18th, 2017, 12:10 am

Well, I've make a template for my Direct3D/Direct2D framework, so i went with that. The hardware acceleration of Direct2D is a shit tonne easier to work with, (no clipping, faster.. ect).
It's all good.
Curiosity killed the cat, satisfaction brought him back

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