after some years of inactivity in this forum I started to watch Chili's new tutorial series. Currently I am coding some stuff for the Fart-Annoyed game. I would like to share the progress with you. My first beta tester is as always my 5 years old daughter, who also gave the game its name: "Kling Klong"
You can find the code here:
https://github.com/Erazor1980/KlingKlong
Branch: KlingKlongDev
Build and run in release mode to enable all functionalities!
I am trying to use concepts from Chili's current Beginner C++ tutorial only (edit: switched to std::vectors instead of array though).
Already included:
- 3 kinds of bricks: normal, solid (which you have to hit twice) and undestroyable
- power ups:
- extra life (if not at max life)
- temporary paddle size increase
- laser gun
- multi ball
- super ball (really powerful one! )
- enemies
- different level designs
- 4 different difficulties (changes to ball/paddle speed, power up drop ratio/duration, enemy respawn time/max number, etc.)
- animations for falling power ups
- paddle explosion and game over screen
- statistics screen (press 's' ingame or wait some seconds after game over)
- some other small modifications
Feedback, detected bugs or suggestions are highly appreciated!
BR
Slevin