Kling Klong - aka Fart-Annoyed

The Partridge Family were neither partridges nor a family. Discuss.
MrGodin
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Re: Kling Klong - aka Fart-Annoyed

Post by MrGodin » February 21st, 2017, 12:51 am

Sounds awesome dude, party on :D
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SlevinKelevra
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Re: Kling Klong - aka Fart-Annoyed

Post by SlevinKelevra » February 21st, 2017, 10:33 pm

- added more levels
- nerfed super ball power up (reducing speed when destroying bricks)
- added "lightning" anmation to the bottom (to indicate, that the ball gets destroyed there)
- added new laser gun power up animation (when falling)
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chili
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Re: Kling Klong - aka Fart-Annoyed

Post by chili » February 22nd, 2017, 2:37 pm

Haha, you jerk. You hid all the good stuff in a new branch! XD

Looking good man. I love the intro with the title reveal.
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SlevinKelevra
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Re: Kling Klong - aka Fart-Annoyed

Post by SlevinKelevra » February 22nd, 2017, 2:51 pm

chili wrote:Haha, you jerk. You hid all the good stuff in a new branch! XD

Looking good man. I love the intro with the title reveal.
I was doing the whole "refactoring" stuff in a new branch. Wanted to merge it then into the dev branch... but encountered some conflicts. At the end I messed up everything and deleted the dev branch :)

So now there should be only one branch, KlingKlingDev, or?! How is it possible, that it was hidden? Or was your VS Git extension connected to the old dev, and you did not receive a message, that it was deleted?
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chili
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Re: Kling Klong - aka Fart-Annoyed

Post by chili » February 22nd, 2017, 2:55 pm

The dev branch was local on my machine. I don't think you're supposed to receive a message or anything, not how git works (I could be wrong tho, my git fu is still not particularly strong :P)
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SlevinKelevra
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Re: Kling Klong - aka Fart-Annoyed

Post by SlevinKelevra » February 22nd, 2017, 3:01 pm

Yea, but when you try to pull latest stuff? There should be at least an info, that the branch does not exist anymore? Anyways, I will try not to change the branches anymore :)
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SlevinKelevra
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Re: Kling Klong - aka Fart-Annoyed

Post by SlevinKelevra » February 23rd, 2017, 10:48 pm

- added 4 difficulties to the game (better do not try the "insane" mode :) )
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Byteraver
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Re: Kling Klong - aka Fart-Annoyed

Post by Byteraver » February 24th, 2017, 8:48 pm

A cool game with a cool name :) I especially like the voice of your daughter at the end of the level that's so cute. Would you consider adding mouse support? Also, it took me a while to understand that hitting a monster will take a live (the original Arkanoid was not like that I believe), this makes it all the more challenging. I really like the insane mode because of the speed but the monsters block you too often there, and since you cruelly gave us only 1 live I didn't manage to survive lol.
Keep it up :)

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SlevinKelevra
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Re: Kling Klong - aka Fart-Annoyed

Post by SlevinKelevra » February 25th, 2017, 11:11 am

Byteraver wrote:A cool game with a cool name :) I especially like the voice of your daughter at the end of the level that's so cute.
Thanks a lot man!
Byteraver wrote:Would you consider adding mouse support?
This is not planned to be honest. I prefer playing such games with the keyboard. But it could be integrated pretty easily.
Byteraver wrote:Also, it took me a while to understand that hitting a monster will take a live (the original Arkanoid was not like that I believe), this makes it all the more challenging.
This is true, it is not intuitive but intended (KlingKlong was never meant to be a one-to-one copy of Arkanoid though). Maybe I will modify it a bit. Something like: loosing a life after 2 enemy hits, after the first the paddle gets partially destroyed... Dont know yet.
Byteraver wrote:I really like the insane mode because of the speed but the monsters block you too often there, and since you cruelly gave us only 1 live I didn't manage to survive lol.
Keep it up :)
Insane should be insane :). It should be almost impossible to win, only with a lot of luck (and skill). So I dont know, if I want to change it.
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SlevinKelevra
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Re: Kling Klong - aka Fart-Annoyed

Post by SlevinKelevra » February 25th, 2017, 10:12 pm

- added statistics screen (will be automatically displayed some seconds after game over or when "s" is pressed while playing)
- shows differents stats like number of killed enemies, destroyed bricks or PU used
- some level design changes/improvements
- made "medium" difficulty easier
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