Rastertek

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Battlefrog
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Rastertek

Post by Battlefrog » February 14th, 2017, 2:02 am

http://www.rastertek.com

I've heard that this is a good resource for learning DX11 and such, and I was thinking about learning from this once I get to a more advanced level.

What's your opinion?
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MrGodin
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Re: Rastertek

Post by MrGodin » February 14th, 2017, 2:04 am

I learned quite a bit from these tutorials.
Curiosity killed the cat, satisfaction brought him back

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chili
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Re: Rastertek

Post by chili » February 14th, 2017, 2:14 am

The number 1 source for Direct3D 11 tutorials is of course Planet Chili.

...but unless you have access to a time machine, you might have to settle for the RasterTek stuff, for the time being :P

RasterTek + MSDN should be enough to get a handle on the basics of the API.
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albinopapa
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Re: Rastertek

Post by albinopapa » February 14th, 2017, 3:08 am

I agree it's pretty good, but I dislike the coding style.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

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chili
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Re: Rastertek

Post by chili » February 14th, 2017, 3:53 am

albinopapa wrote:I agree it's pretty good, but I dislike the coding style.
I was going to say the same, but didn't want to sound too 'catty'. (Not accusing you ofc papa :lol:)
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Re: Rastertek

Post by albinopapa » February 14th, 2017, 5:37 am

Our reasons may be different though. Not sure what "catty" means, so no offense? :)
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

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Re: Rastertek

Post by chili » February 14th, 2017, 5:43 am

Well it would be catty if I were shitting on another guy's content because it was similar to mine and I perceived him as some sort of a rival. I didn't want to come off like that so I omitted that comment, even though I feel like his style isn't really compatible with idiomatic, modern C++.

Still, the main goal is demonstration of how the API is used, and it does that job well enough I think.
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Re: Rastertek

Post by albinopapa » February 14th, 2017, 9:48 am

Ok, your issues are the same as mine.

I see your point and as a beginner at one point, I did like the idea of using bool returns and Init functions to avoid using/learning exceptions.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

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