Books/other stuff for new programmers

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albinopapa
Posts: 4373
Joined: February 28th, 2013, 3:23 am
Location: Oklahoma, United States

Re: Books/other stuff for new programmers

Post by albinopapa » June 1st, 2017, 3:36 am

Sigh, yeah, that's why I put it in my signature actually, so people would check it out...and because I thought is was humorous.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

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BurakCanik
Posts: 250
Joined: February 8th, 2014, 9:16 pm
Location: Istanbul, Turkey

Re: Books/other stuff for new programmers

Post by BurakCanik » June 1st, 2017, 11:51 am

cyboryxmen wrote:
BurakCanik wrote:
  • Game Programming Patterns - Robert Nystrom.
    This book is kind of like the famous Design Patterns book by the Gang of Four (I'm told). It provides solid examples of software design patterns and some optimizations used in the games industry. It's a fun book to read, often making you laugh as it (imo) has witty humour. Also it lists bot pros and cons of each pattern, warning you about overusing/misusing them etc. Really great book! (Also that's where albinopapa stole his forum signature from.)
The book is actually available for free on his website too if you are not planning on purchasing it.
Yeah I'm a fool for forgetting to add that crucial detail. Anyways nice catch!
If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain" - Morpheus

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