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 Post Posted: February 3rd, 2017, 11:30 pm 
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Joined: March 31st, 2015, 10:10 pm
Posts: 42
Location: Florida
Copying an idea from TigSource I'll post my progress on AssaultCube.

If you don't know what it is, there's a screenshot of the latest version below.

Here's the Github: https://github.com/Battlefrog/AssaultCube

Be posting progress shortly!

Versions!

(Open up the spoiler tag!)



Attachments:
2017-02-01_18-56-20.png [10.35 KiB]
Not downloaded yet


Last edited by Battlefrog on April 3rd, 2017, 1:05 am, edited 6 times in total.
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 Post subject: Re: AssaultCube
 Post Posted: February 4th, 2017, 3:44 am 
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Joined: January 19th, 2017, 10:28 pm
Posts: 281
Location: Idiot from northern Europe
Cloned it, Looking forward to see the progress!


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 Post subject: Re: AssaultCube
 Post Posted: February 5th, 2017, 7:20 am 
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Joined: December 31st, 2011, 4:53 pm
Posts: 3139
Location: Japan
Saw you post that screenshot in the Discord. Gonna check this out when I get the time :)

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 Post subject: Re: AssaultCube
 Post Posted: February 6th, 2017, 2:07 am 
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Joined: March 31st, 2015, 10:10 pm
Posts: 42
Location: Florida
Made some progress here. Here's a little changelog, if any of you are interested.

Changelog:

- Added the ability to reset the players x and y position (Respawning)
- Added the ability to press 'ESC' to quit
- Added a 'counter' for how many times you've respawned, might turn that into a score kind of thing
- 'Fixed' the collision of boxes / walls, however it doesn't account collision with boxes that have negative width and height
- Started work on sounds

Feedback:

Yumtard wrote:
Cloned it, Looking forward to see the progress!


chili wrote:
Saw you post that screenshot in the Discord. Gonna check this out when I get the time :)


Thanks to the both of you.

Oh, and before I forget, there's an screenshot in the attachments of the post. (The level looks ugly, it's for development purposes :P)


Attachments:
File comment: The Level
2017-02-05_21-02-20.png [12.32 KiB]
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 Post subject: Re: AssaultCube
 Post Posted: February 14th, 2017, 1:55 am 
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Joined: March 31st, 2015, 10:10 pm
Posts: 42
Location: Florida
Long time no see guys. Been working on school, having a life, and being lazy.

Changelog:

- Added points and a level end (Only displaying, not doing anything)
- Fixed wall collision on negative widths and heights (HINT: I really didn't. Just not using negative widths and heights)
- Edited the level a little bit, although it's not perfect.
- Behind the scenes stuff (BORING)

Next time I'll have a publicly available version which I'll feel happy about sharing. It'll include working points, sounds, and an end to the level.

Feedback:
https://youtu.be/oi7_bC2WyRE?t=10m28s

Thanks Chili. :D

Current screenshot is in the attachments :)


Attachments:
2017-02-13_20-55-16.png [12.36 KiB]
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 Post subject: Re: AssaultCube Devlog
 Post Posted: February 14th, 2017, 1:55 pm 
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Joined: December 31st, 2011, 4:53 pm
Posts: 3139
Location: Japan
Sounds good bro, can't wait :)

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 Post subject: Re: AssaultCube Devlog
 Post Posted: March 2nd, 2017, 11:29 pm 
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Joined: March 31st, 2015, 10:10 pm
Posts: 42
Location: Florida
Long time no see. Sorry about that, been lazy. And life.

Changelogs:

  • Added Sounds, which are bumping into walls, winning the level, and also one for collecting a point
  • Added DeltaTime, AKA Frame-rate Independence :D

I'd like to add a list of things I want done with the game in the future.
  • Level End
  • Titlescreen
  • Release the alpha to you guys
  • Change the name (There's already a game called AssaultCube)
  • Add moving obstacles
  • Add High Score system
  • Add a main menu

Oh, and here's a video of a sound glitch :P
https://youtu.be/nBKgZ-HJMXU


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 Post subject: Re: AssaultCube Devlog
 Post Posted: March 4th, 2017, 12:12 pm 
 

Joined: February 14th, 2017, 7:32 pm
Posts: 46
I'll check on this as soon as possible!


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 Post subject: Re: AssaultCube Devlog
 Post Posted: March 4th, 2017, 10:05 pm 
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Joined: March 31st, 2015, 10:10 pm
Posts: 42
Location: Florida
Trust me, it won't be much when it releases :P


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 Post subject: Re: AssaultCube Devlog
 Post Posted: March 5th, 2017, 2:11 pm 
 

Joined: February 14th, 2017, 7:32 pm
Posts: 46
Some things I noticed during playing...

Moving to the left goes faster than to the right.
Moving up goes faster than moving down.
(I don't know if these are intentional)
I can't seem to get the yellow square to get points to continue (even though the green is colliding with it)
Noise seems to work fine!
I downloaded the first file you see when clicking on the link, by the way.

And... I got the sound glitch...
I completely freaked out, holy crap that's scary.

Nonetheless, awesome game!


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