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 Post subject: Re: AssaultCube Devlog
 Post Posted: March 5th, 2017, 5:03 pm 
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Joined: March 31st, 2015, 10:10 pm
Posts: 42
Location: Florida
Zedtho wrote:
Some things I noticed during playing...

Moving to the left goes faster than to the right.
Moving up goes faster than moving down.
(I don't know if these are intentional)
I can't seem to get the yellow square to get points to continue (even though the green is colliding with it)
Noise seems to work fine!
I downloaded the first file you see when clicking on the link, by the way.


I can't seem to figure out your issue about moving left goes faster than to the right, or with going up goes faster than moving down.

And I did fix the point collision yesterday, although I didn't push it to the master branch! All is good now, though.

Zedtho wrote:
And... I got the sound glitch...
I completely freaked out, holy crap that's scary.

Nonetheless, awesome game!


Yes indeed the sound glitch is SCARY, and it's sort of fixed.

Not really though, it's a copout.

And thanks for playing!


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 Post subject: Re: AssaultCube Devlog
 Post Posted: March 11th, 2017, 8:35 pm 
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Joined: March 31st, 2015, 10:10 pm
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Location: Florida
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 Post subject: Re: AssaultCube Devlog
 Post Posted: March 12th, 2017, 3:45 am 
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Joined: December 31st, 2011, 4:53 pm
Posts: 3139
Location: Japan
Oh shit

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 Post subject: Re: AssaultCube Devlog
 Post Posted: March 14th, 2017, 12:28 am 
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Joined: March 31st, 2015, 10:10 pm
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Wasn't actually yesterday, IT'S TODAY!!!!

The delay wasn't the fact that I fell asleep early, no no no!

Quote:
(Please note that this version is 64 bit only)

DOWNLOAD:

https://mega.nz/#F!3sEVxK6C!MiGP_3zRU9o4PR0jxYSSDw

Please tell me how I did!


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 Post Posted: March 14th, 2017, 12:32 pm 
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Joined: January 19th, 2017, 10:28 pm
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Location: Idiot from northern Europe
Great job man!


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 Post Posted: March 14th, 2017, 2:01 pm 
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Joined: December 31st, 2011, 4:53 pm
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Looking good man! need to add some sexy mp3 muzak now ;)

one thing, dont add the engine.* files except for engine.exe, they're not needed and just take up extra download space. Your game could be a < 2MB download if you had cleaned it properly!

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 Post Posted: March 14th, 2017, 4:01 pm 
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Joined: March 31st, 2015, 10:10 pm
Posts: 42
Location: Florida
chili wrote:
Looking good man! need to add some sexy mp3 muzak now ;)

one thing, dont add the engine.* files except for engine.exe, they're not needed and just take up extra download space. Your game could be a < 2MB download if you had cleaned it properly!


Oh shit! Didn't know :P


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 Post subject: Cubytes, AKA AssaultCube
 Post Posted: March 21st, 2017, 1:53 am 
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Joined: March 31st, 2015, 10:10 pm
Posts: 42
Location: Florida
Just a quick update for you guys.

A new public alpha, Alpha 2, will release on Friday.

It'll contain some nice features, such as a more completed level, and other nice gameplay elements.

For now, I'd like to present a new name for the game: CUBYTES!

Yep, I changed the name, for a number of reasons.

Mainly because it gets swamped under Google search results, and due to the fact it's an name for a free online FPS.

So Cubytes it is!


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 Post Posted: March 27th, 2017, 1:10 am 
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Joined: March 31st, 2015, 10:10 pm
Posts: 42
Location: Florida
Hello! ALPHA 2 is released! You can find the Download below, but first, here's some changes!

Changelog:

  • Added a temp titlescreen (It's the Gameover thing... very fitting I know :lol: )
  • Added ChiliSoundPackv2, which allows me to play .mp3 files!
  • Changed the window title to Cubytes - Affirming the name change ;)
  • Reduced the player speed slightly - It should be better, let me know if you think the change is garbage.
  • Cleaned up the download, thanks to Chili, so it's WAY smaller!
  • Added x86 support, for any of you with only a 32 bit Windows machine

Download:

x64 - https://mega.nz/#F!egd00KhD!nLH3bQYq5MabrqT5g16LyQ
x86 - https://mega.nz/#F!zsMlzA4L!VbIrq6GLa8aEeZoPtKkNJg

Enjoy!


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 Post Posted: March 28th, 2017, 12:44 pm 
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Joined: December 31st, 2011, 4:53 pm
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Hmm, I'm not getting any music. Sounds work fine still tho.

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