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 Post Posted: March 28th, 2017, 7:51 pm 
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Joined: January 19th, 2017, 10:28 pm
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Location: Idiot from northern Europe
^ too late already installed it :P gonna start with sfml tonight or tomorrow.

Tomorrow it's visitors day at the game programming school where they will be doing a presentation of the programme etc. Will go there :)

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 Post Posted: April 13th, 2017, 2:01 pm 
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Joined: January 19th, 2017, 10:28 pm
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ish, superbusy as of late trying to complete this last math course.

Will be back to more programming thursday next week and then do all I can trying to get another game done before may 15. Looks like I will have to use spaceballs as it is without alpha blending which I think is alright.

see you in a week

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 Post Posted: May 31st, 2017, 1:39 pm 
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Got called in for interview at the game programming school! Half the people who get called in for interviews gets accepted. GL me

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 Post Posted: May 31st, 2017, 1:46 pm 
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Joined: December 31st, 2011, 4:53 pm
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Location: Japan
Oh shit, back from the dead. GL bro.

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 Post Posted: May 31st, 2017, 3:05 pm 
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chili wrote:
Oh shit, back from the dead. GL bro.


Thanks! Yeah life has been intense last month or so, been rewatching some tutorials last few days to brush up though and plan from now is to finish the C++ book and watch the new intermediate series and 3d series over the summer :)

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 Post Posted: June 9th, 2017, 9:08 pm 
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Alright so here's where I'm at now.

Applied for the game programming school. I sent them space balls along with a personal letter and my grades from school.
There were about 350 applicants (mix of designers, artists and programmers)
out of these 350, 70 got called in for interviews (35 will get accepted). I was one of them.

The interviews took place the other day. Started off with a tour around the school. Showed us the gaming room, cinema room and workstations. Then we were split into groups of 5 for a group task.

part 1 of the task was to play monopoly (the board game) with each other and analyze the rules (while teachers were watching and taking notes).
part 2: Change the games, rules etc and try to make it more complex/fun etc
part 3: trade games with the other group and try to play their version of the game.

While this was going on, they picked us up one by one for a 1:1 interview which was about 5-10 minutes long.
I think the group task was made mostly so they could see how we function in a group, social skills etc.

After all of this everyone got an assignment with a game to write.

Here's how my code ended up
https://github.com/Yumtard/TextAdventure/tree/neat

Feel free to criticize the code, but I've already sent it to the teachers so will not be able to make any changes :D

So now I've done everything I can and just have to wait about 3 weeks until I know if I'm accepted or not :)

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 Post Posted: June 9th, 2017, 9:34 pm 
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Joined: January 19th, 2017, 10:28 pm
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Goals for the summer:
- Check if I should repeat some chili beginner vids
- Read c++ book
- Watch chili 3d fundamentals
- watch chili intermediate
- make some dumb game/games
- Make a personal budget (if I get into school I will quit poker and live as broke student, focusing on school)

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 Post Posted: June 10th, 2017, 7:41 pm 
 

Joined: February 28th, 2013, 3:23 am
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Location: Oklahoma, United States
Congratulations and good luck.

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If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com


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 Post Posted: June 13th, 2017, 4:21 pm 
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Joined: January 19th, 2017, 10:28 pm
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Location: Idiot from northern Europe
Study update

- Watched 4.1 4.2 and 4.3 of beginner at 1.25 speed

- Turned on notifications on youtube for chili. Want that bonus video! :D

- Answered questions from wiki

- Watched part 0 and 1 of intermediate (hype)

albinopapa wrote:
Congratulations and good luck.


ty sir :) have a few decent back up plans if i don't get accepted but I really hope I won't have to use them. Would suck to get this far and not get in.

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 Post Posted: June 13th, 2017, 4:35 pm 
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Notes from part 1:

- pointers are stored in hexadecimal
Spoiler:
Image

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