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 Post Posted: October 19th, 2017, 7:09 pm 
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Joined: January 19th, 2017, 10:28 pm
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Location: Idiot from northern Europe
Some pics from assigment.

basically the small droid is in first person view and the small monitor shows what it sees. The big droid is in 3rd person and is displayed on the big monitor.

You can control the droids with mouse and wasd (free flight mode) and you can toggle which droid you want to control. the small droid can also zoom in and out.
If the two droids get too far apart from each other, static noise starts to fade in on the small screen and when it's all static noise then the droids lose connection and you can no longer control the small droid, so you have to switch to the big droid to get closer and reconnect. If something in the world is between the 2 droids they immediately lose connection.

And then there's the sun dazzle and lens flar which shows up when looking towards the sun.

also there's the dumb text that takes the 3d coordinates of the droids and converts it to screen coordinates and renders the text whenever a droid is in front of the camera

Image
Image
Image

There's a game jam this weekend. 48 hours to create a game, theme will be given on the spot. I'm considering going since I think it'd be a good experience but I'm a bit worried I will just be in the way... They will probably end up using unity or something I've never used so I'm thinking I might end up being useless :p

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 Post Posted: October 19th, 2017, 7:51 pm 
 

Joined: February 28th, 2013, 3:23 am
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what are you using to code this in?

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 Post Posted: October 19th, 2017, 8:03 pm 
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visual studio.

The school has their own framework.

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 Post Posted: October 19th, 2017, 8:14 pm 
 

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The second part was what I was wondering about since you said you don't know Unity or whatever.

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 Post Posted: October 19th, 2017, 8:18 pm 
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yeah basically everything in school is done in their framework/engine.
just downloaded unity tho so will start learning some unity basics too for programming from home.

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 Post Posted: October 20th, 2017, 10:18 pm 
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Loaded up unity for the first time. Wanna make a 3d version of the impossible game since it shouldn't be too hard and it wont need any fancy graphics.

So far I both like and dislike unity. It's kinda fun to play around with but feels more like doing something in maya/after effects than programming. I've just written 2 super short scripts so far, nothing with classes etc, everything else is made automagically

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 Post Posted: October 21st, 2017, 2:43 am 
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Unity's coding API is SOOO much cleaner than UE4's, at least from what I've seen.

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