Tutorial 6 - The Progress Point
Posted: January 21st, 2017, 11:00 am
Hi there is my example of 6th homework. The words from chilli vey inspired me in doing stiff. I'm so happy to show my work that i was doing for last two days. So it's now its 7 am. I haven't sleep whole night. BUT I happy to show you my effort
In short.
The game called Squares. Yes, It uses only function and procedural language design. I had to ecnurter a lot of challenges like speed and acceleration problem. Colision detection. WallCollision (magenda timeline ). Overflow issues. Write adaptive to width and height changes box drawing function. Const and static variables and so on.
So now I want
This is my first attempt to create acceleration speed relationship.
Tutorial 3 -
I tried to play with anything up to my limits. To them, you can open this link to:
https://www.youtube.com/watch?v=P1ldjNTC9LQ
I haven't slept for 24 hours so. I guess I need to bed the first
But back then I will post fresh up the page with the experiments that lead me to this point. E.g deacceleration
I hope you enjoy it!
And thanks enormously to Chilli, just because of his video tutorials this game came into existence. And I hope you will learn something from as well!
In short.
The game called Squares. Yes, It uses only function and procedural language design. I had to ecnurter a lot of challenges like speed and acceleration problem. Colision detection. WallCollision (magenda timeline ). Overflow issues. Write adaptive to width and height changes box drawing function. Const and static variables and so on.
So now I want
This is my first attempt to create acceleration speed relationship.
Tutorial 3 -
I tried to play with anything up to my limits. To them, you can open this link to:
https://www.youtube.com/watch?v=P1ldjNTC9LQ
I haven't slept for 24 hours so. I guess I need to bed the first
But back then I will post fresh up the page with the experiments that lead me to this point. E.g deacceleration
I hope you enjoy it!
And thanks enormously to Chilli, just because of his video tutorials this game came into existence. And I hope you will learn something from as well!