Cheezy game i whipped up

The Partridge Family were neither partridges nor a family. Discuss.
MrGodin
Posts: 721
Joined: November 30th, 2013, 7:40 pm
Location: Merville, British Columbia Canada

Cheezy game i whipped up

Post by MrGodin » January 2nd, 2017, 10:58 pm

Just something that happened while i was trying some grid stuff lol.
Collect all the dots to open doors to next level.
Controls (arrow keys) are a bit janky.
I think i might actually make something of this lol.
It says Snek but i just used the base framework for it
Opps left a circle in there and mouse click stuff to test my collision grid
Peace Out
Attachments
Snek.zip
(369.25 KiB) Downloaded 150 times
Curiosity killed the cat, satisfaction brought him back

trybane@gmail.com
Posts: 109
Joined: August 11th, 2016, 11:17 am

Re: Cheezy game i whipped up

Post by trybane@gmail.com » January 3rd, 2017, 12:16 am

Nice man. I'm impressed, especially if this is your first time programming!

But, to help a bit, I've made a slight modification to your Game.h and Game.cpp so that people don't kill their keyboards :P Just make a new folder and test these out to see if you like the feel.

Bare in mind that this is only a slightly better solution as the changes depend on framerate and therefore are different depending on what the settings of the persons system is. So watch Chili's tutorial on time to make some changes that'll make it better :D

https://youtu.be/nR3aq6KARSQ
Attachments
Game.rar
(2.15 KiB) Downloaded 136 times

User avatar
chili
Site Admin
Posts: 3948
Joined: December 31st, 2011, 4:53 pm
Location: Japan
Contact:

Re: Cheezy game i whipped up

Post by chili » January 3rd, 2017, 12:32 am

Hehe, this is not Mr.Gs first rodeo. Take a look at his post count and join date :P

I'll take a look at your creation after I'm done recording today and see what offering has been made to the Almighty Pube.
Chili

trybane@gmail.com
Posts: 109
Joined: August 11th, 2016, 11:17 am

Re: Cheezy game i whipped up

Post by trybane@gmail.com » January 3rd, 2017, 12:38 am

Haha, I don't pay attention to statistics lol so didn't notice. I just assume everyone's a newb. Including me :D

MrGodin
Posts: 721
Joined: November 30th, 2013, 7:40 pm
Location: Merville, British Columbia Canada

Re: Cheezy game i whipped up

Post by MrGodin » January 3rd, 2017, 12:53 am

Yeah eh, lol i did fix that shortly after i uploaded, but thanks for the input. I'll get the hang of this shit sooner or later.
Peace Out
Curiosity killed the cat, satisfaction brought him back

MrGodin
Posts: 721
Joined: November 30th, 2013, 7:40 pm
Location: Merville, British Columbia Canada

Re: Cheezy game i whipped up

Post by MrGodin » January 3rd, 2017, 12:57 am

chili wrote:Hehe, this is not Mr.Gs first rodeo. Take a look at his post count and join date :P

I'll take a look at your creation after I'm done recording today and see what offering has been made to the Almighty Pube.
haha, well not too much to offer. I did this in about 6 hours of fuckin around.
Peace
Curiosity killed the cat, satisfaction brought him back

Pindrought
Posts: 432
Joined: September 26th, 2013, 4:57 pm
Location: Kentucky
Contact:

Re: Cheezy game i whipped up

Post by Pindrought » January 3rd, 2017, 2:25 am

Cool stuff but whats the point of the yellow squares?
PM me if you need to contact me. Thanks to all the helpful people on this forum especially to Chili.

MrGodin
Posts: 721
Joined: November 30th, 2013, 7:40 pm
Location: Merville, British Columbia Canada

Re: Cheezy game i whipped up

Post by MrGodin » January 3rd, 2017, 2:29 am

Pindrought wrote:Cool stuff but whats the point of the yellow squares?
they are enemies, just haven't implemented death yet..
It's a work in progress, i did this by accident trying to do some AI in a grid.
I'll update it as i go along. I think i'll actually finish this one.
It's already improved, better enemy direction when they hit a solid block.
I need to fix the wonky movement as well, could use floats and check square every frame but ... I'll figure something out
Cheers
Curiosity killed the cat, satisfaction brought him back

trybane@gmail.com
Posts: 109
Joined: August 11th, 2016, 11:17 am

Re: Cheezy game i whipped up

Post by trybane@gmail.com » January 3rd, 2017, 3:16 am

Hey man, feel free to post updated versions. I'd like to test them out :D

MrGodin
Posts: 721
Joined: November 30th, 2013, 7:40 pm
Location: Merville, British Columbia Canada

Re: Cheezy game i whipped up

Post by MrGodin » January 3rd, 2017, 3:38 am

trybane@gmail.com wrote:Hey man, feel free to post updated versions. I'd like to test them out :D
no probs dude, it's how ya learn right. I am self taught with little or no direction. Until ... i found da Chili,that red hot tomato noodle man who has taught me quite a bit.
I just added respawn on enemy contact, but instead of dying it resets all the "passable" adjacent cells that have been "eaten" to no longer eaten and redraws them, sets "itemsToEat + 1 on every reset", and away ya go, can piss ya off cuz it resets.. then sends ya at an arbitrary location ,that is of course, passable (uses a while loop and spawns a new location if previous locations are deemed un-passable).
Cheers
Last edited by MrGodin on January 3rd, 2017, 3:52 am, edited 4 times in total.
Curiosity killed the cat, satisfaction brought him back

Post Reply