Cheezy game i whipped up
Cheezy game i whipped up
Just something that happened while i was trying some grid stuff lol.
Collect all the dots to open doors to next level.
Controls (arrow keys) are a bit janky.
I think i might actually make something of this lol.
It says Snek but i just used the base framework for it
Opps left a circle in there and mouse click stuff to test my collision grid
Peace Out
Collect all the dots to open doors to next level.
Controls (arrow keys) are a bit janky.
I think i might actually make something of this lol.
It says Snek but i just used the base framework for it
Opps left a circle in there and mouse click stuff to test my collision grid
Peace Out
- Attachments
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- Snek.zip
- (369.25 KiB) Downloaded 150 times
Curiosity killed the cat, satisfaction brought him back
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- Posts: 109
- Joined: August 11th, 2016, 11:17 am
Re: Cheezy game i whipped up
Nice man. I'm impressed, especially if this is your first time programming!
But, to help a bit, I've made a slight modification to your Game.h and Game.cpp so that people don't kill their keyboards Just make a new folder and test these out to see if you like the feel.
Bare in mind that this is only a slightly better solution as the changes depend on framerate and therefore are different depending on what the settings of the persons system is. So watch Chili's tutorial on time to make some changes that'll make it better
https://youtu.be/nR3aq6KARSQ
But, to help a bit, I've made a slight modification to your Game.h and Game.cpp so that people don't kill their keyboards Just make a new folder and test these out to see if you like the feel.
Bare in mind that this is only a slightly better solution as the changes depend on framerate and therefore are different depending on what the settings of the persons system is. So watch Chili's tutorial on time to make some changes that'll make it better
https://youtu.be/nR3aq6KARSQ
- Attachments
-
- Game.rar
- (2.15 KiB) Downloaded 136 times
Re: Cheezy game i whipped up
Hehe, this is not Mr.Gs first rodeo. Take a look at his post count and join date
I'll take a look at your creation after I'm done recording today and see what offering has been made to the Almighty Pube.
I'll take a look at your creation after I'm done recording today and see what offering has been made to the Almighty Pube.
Chili
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- Posts: 109
- Joined: August 11th, 2016, 11:17 am
Re: Cheezy game i whipped up
Haha, I don't pay attention to statistics lol so didn't notice. I just assume everyone's a newb. Including me
Re: Cheezy game i whipped up
Yeah eh, lol i did fix that shortly after i uploaded, but thanks for the input. I'll get the hang of this shit sooner or later.
Peace Out
Peace Out
Curiosity killed the cat, satisfaction brought him back
Re: Cheezy game i whipped up
haha, well not too much to offer. I did this in about 6 hours of fuckin around.chili wrote:Hehe, this is not Mr.Gs first rodeo. Take a look at his post count and join date
I'll take a look at your creation after I'm done recording today and see what offering has been made to the Almighty Pube.
Peace
Curiosity killed the cat, satisfaction brought him back
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- Location: Kentucky
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Re: Cheezy game i whipped up
Cool stuff but whats the point of the yellow squares?
PM me if you need to contact me. Thanks to all the helpful people on this forum especially to Chili.
Re: Cheezy game i whipped up
they are enemies, just haven't implemented death yet..Pindrought wrote:Cool stuff but whats the point of the yellow squares?
It's a work in progress, i did this by accident trying to do some AI in a grid.
I'll update it as i go along. I think i'll actually finish this one.
It's already improved, better enemy direction when they hit a solid block.
I need to fix the wonky movement as well, could use floats and check square every frame but ... I'll figure something out
Cheers
Curiosity killed the cat, satisfaction brought him back
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Re: Cheezy game i whipped up
Hey man, feel free to post updated versions. I'd like to test them out
Re: Cheezy game i whipped up
no probs dude, it's how ya learn right. I am self taught with little or no direction. Until ... i found da Chili,that red hot tomato noodle man who has taught me quite a bit.trybane@gmail.com wrote:Hey man, feel free to post updated versions. I'd like to test them out
I just added respawn on enemy contact, but instead of dying it resets all the "passable" adjacent cells that have been "eaten" to no longer eaten and redraws them, sets "itemsToEat + 1 on every reset", and away ya go, can piss ya off cuz it resets.. then sends ya at an arbitrary location ,that is of course, passable (uses a while loop and spawns a new location if previous locations are deemed un-passable).
Cheers
Last edited by MrGodin on January 3rd, 2017, 3:52 am, edited 4 times in total.
Curiosity killed the cat, satisfaction brought him back