Linking error

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StarPirate
Posts: 12
Joined: June 29th, 2014, 11:58 am

Linking error

Post by StarPirate » December 13th, 2014, 11:08 pm

I just added font to my project ( from the beginner series ) and this line is giving me a linking error:

Code: Select all

gfx.LoadFont(&consolas, fontSurf, "Consolas13x24.bmp", 13, 24, 32);
If you comment it you can see everything works as intended(without the font ofc). You can find it in the Game.cpp file.
I've been trying to figure out what the linking error means but with no success.
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Gravity Simulator.rar
(92.63 KiB) Downloaded 157 times

albinopapa
Posts: 4373
Joined: February 28th, 2013, 3:23 am
Location: Oklahoma, United States

Re: Linking error

Post by albinopapa » December 14th, 2014, 8:52 am

You forgot D3DGraphics:: before the function in the D3DGraphics.cpp file
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

StarPirate
Posts: 12
Joined: June 29th, 2014, 11:58 am

Re: Linking error

Post by StarPirate » December 14th, 2014, 7:26 pm

Thanks albino. That was a rookie mistake

albinopapa
Posts: 4373
Joined: February 28th, 2013, 3:23 am
Location: Oklahoma, United States

Re: Linking error

Post by albinopapa » December 14th, 2014, 10:46 pm

I like the simulation btw, it's pretty neat.
If you think paging some data from disk into RAM is slow, try paging it into a simian cerebrum over a pair of optical nerves. - gameprogrammingpatterns.com

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