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 Post Posted: November 26th, 2014, 5:14 pm 
 

Joined: July 17th, 2013, 9:00 pm
Posts: 35
When XNA was put into "stasis", a huge hole was created in the game development tool space. In this episode, ScruffyFurn (Mickey MacDonald) rants about his beloved XNA and introduces us to MonoGame, the open source implementation of XNA. PLUS: Special guest Bryan Griffiths shares great insights and offers advice from his years of experience in "AAA" and Indie game development.

https://www.youtube.com/watch?v=cNBeRkSFwgo


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