3D Game programming project: FPSBoxy

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DeitusPrime
Posts: 97
Joined: June 9th, 2014, 11:14 pm

Re: 3D Game programming project: FPSBoxy

Post by DeitusPrime » October 27th, 2014, 3:35 pm

Very nice.
Will there be a c++ version, or is this strictly XNA? (around here is c++ stuff, mostly)
Choose not to go to destruction with a taco-sauce that is bland...
Go to construction with a taco-sauce that is flavorful!!
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jkhippie
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Re: 3D Game programming project: FPSBoxy

Post by jkhippie » October 27th, 2014, 6:00 pm

I didn't look at the first two projects, but they sounded familiar - Spinning spaceship, air-hockey table, huh? Maybe I'll check them out later.

EDIT: Okay, so I like this guy Thom, but his two-camera technique could use some work. I also like the FPSBoxy project. I'm playing with it now. Good explanation on the 3D matrices - well, kinda. It got ME to understand it, for what that's worth.
To strive, to seek, to find, and not to yield.

LoveXNA
Posts: 35
Joined: July 17th, 2013, 9:00 pm

Re: 3D Game programming project: FPSBoxy

Post by LoveXNA » November 6th, 2014, 5:43 pm

DeitusPrime wrote:Very nice.
Will there be a c++ version, or is this strictly XNA? (around here is c++ stuff, mostly)
its not mine :) i just founded and i liked , languege doesn't matter, if u wanna be a pro u need learn not just c++. Programming have the same principles

DeitusPrime
Posts: 97
Joined: June 9th, 2014, 11:14 pm

Re: 3D Game programming project: FPSBoxy

Post by DeitusPrime » November 6th, 2014, 8:40 pm

I concur.
However, I feel I should have a strong foundation of C++ understanding before I "deviate" to other languages. Though I do plan to jump into C# and Java (perhaps some php as well) at some point.

I don't want to "add more" to my already growing todo pile, but I may make an attempt to convert this to a 'chili framework' at some point (might be a good exercise) :)
Choose not to go to destruction with a taco-sauce that is bland...
Go to construction with a taco-sauce that is flavorful!!
Mwa ha ha!!

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