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3D Game programming project: FPSBoxy

Posted: October 25th, 2014, 11:36 am
by LoveXNA

Re: 3D Game programming project: FPSBoxy

Posted: October 27th, 2014, 3:35 pm
by DeitusPrime
Very nice.
Will there be a c++ version, or is this strictly XNA? (around here is c++ stuff, mostly)

Re: 3D Game programming project: FPSBoxy

Posted: October 27th, 2014, 6:00 pm
by jkhippie
I didn't look at the first two projects, but they sounded familiar - Spinning spaceship, air-hockey table, huh? Maybe I'll check them out later.

EDIT: Okay, so I like this guy Thom, but his two-camera technique could use some work. I also like the FPSBoxy project. I'm playing with it now. Good explanation on the 3D matrices - well, kinda. It got ME to understand it, for what that's worth.

Re: 3D Game programming project: FPSBoxy

Posted: November 6th, 2014, 5:43 pm
by LoveXNA
DeitusPrime wrote:Very nice.
Will there be a c++ version, or is this strictly XNA? (around here is c++ stuff, mostly)
its not mine :) i just founded and i liked , languege doesn't matter, if u wanna be a pro u need learn not just c++. Programming have the same principles

Re: 3D Game programming project: FPSBoxy

Posted: November 6th, 2014, 8:40 pm
by DeitusPrime
I concur.
However, I feel I should have a strong foundation of C++ understanding before I "deviate" to other languages. Though I do plan to jump into C# and Java (perhaps some php as well) at some point.

I don't want to "add more" to my already growing todo pile, but I may make an attempt to convert this to a 'chili framework' at some point (might be a good exercise) :)