debug don't debug

The Partridge Family were neither partridges nor a family. Discuss.
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PutPixel255
Posts: 363
Joined: March 12th, 2013, 6:06 am
Location: "Keep Louisville Weird"

debug don't debug

Post by PutPixel255 » July 28th, 2014, 3:06 am

In Lesson 5 A I try to go in debug mode, but the step in buttons don't light up.
It says Engine.pdb not loaded.

PutPixel255
Posts: 363
Joined: March 12th, 2013, 6:06 am
Location: "Keep Louisville Weird"

this is just too much!!

Post by PutPixel255 » July 28th, 2014, 4:58 pm

Nvm I forgot this, but now I get a stack overflow with return *this = *this * rhs;

Code: Select all

_Mat3& operator *=(const _Mat3& rhs)
	{
		return *this = *this * rhs;
	}
public: 
	T elements[ 3 ][ 3 ];
};
typedef _Mat3< float > Mat3;[code]
[/code]

UH, all this stuff I forget what it's about

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chili
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Re: debug don't debug

Post by chili » July 29th, 2014, 4:44 am

Infinite regress? Maybe your operator* is recursive?
Chili

PutPixel255
Posts: 363
Joined: March 12th, 2013, 6:06 am
Location: "Keep Louisville Weird"

Re: debug don't debug

Post by PutPixel255 » July 29th, 2014, 6:13 am

return result;
//return result *= rhs;
It's all good now. Look out ladies.

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