Framework Attempt

The Partridge Family were neither partridges nor a family. Discuss.
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E-Gahhd
Posts: 11
Joined: July 12th, 2014, 5:47 am

Framework Attempt

Post by E-Gahhd » July 21st, 2014, 1:53 pm

So I was basically trying to code a similar framework to yours(chili) without looking at yours and I ran into a problem, so after a few hours I opened up your framework and realized that the problem is in one of my classes that I added personally. I made a BitmapTile class that inherits from the tile class and I attempted to draw it on the screen using the camera method, but for some strange reason it doesn't want to draw. But when I made it draw using the original drawing functions, not the camera ones, it worked. I think the issue may be that I tried using color keys in the tiles, but I'm not to entirely sure.

E-Gahhd
Posts: 11
Joined: July 12th, 2014, 5:47 am

Re: Framework Attempt

Post by E-Gahhd » July 21st, 2014, 4:53 pm

The only thing that I really found through debugging is something weird about pDirect3D's information not being available.

E-Gahhd
Posts: 11
Joined: July 12th, 2014, 5:47 am

Re: Framework Attempt

Post by E-Gahhd » July 21st, 2014, 5:36 pm

Well I, after hours and hours of being stupid, figured out that I had the port size the wrong size. Well that and the bitmaptile class was accessing the wrong draw. So I suppose I fixed it

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