Framework Attempt
Framework Attempt
So I was basically trying to code a similar framework to yours(chili) without looking at yours and I ran into a problem, so after a few hours I opened up your framework and realized that the problem is in one of my classes that I added personally. I made a BitmapTile class that inherits from the tile class and I attempted to draw it on the screen using the camera method, but for some strange reason it doesn't want to draw. But when I made it draw using the original drawing functions, not the camera ones, it worked. I think the issue may be that I tried using color keys in the tiles, but I'm not to entirely sure.
Re: Framework Attempt
The only thing that I really found through debugging is something weird about pDirect3D's information not being available.
Re: Framework Attempt
Well I, after hours and hours of being stupid, figured out that I had the port size the wrong size. Well that and the bitmaptile class was accessing the wrong draw. So I suppose I fixed it