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TankZ - Invasion mode added (version 3.2 available)
Posted: October 5th, 2013, 10:53 pm
by SlevinKelevra
hey bros,
its over 2 weeks of programming now and i think, that this game is ready to share with you. in the current version (V2_0) there are sound effects, sprites, sequences, menu.
controls in current version (V3_2):
w,a,s,d - move tank
mouse - aim
left mouse - shoot gun
right mouse - shoot missile
esc - main menu
i - additional infos (for debugging or fps tests)
p - pause menu with many details
im grateful for feedback, bugreport, suggestions. i will report progress frequently
greets
slevin
*update*
i will now put all versions into this first post
Re: TankZ - my first "big" game project
Posted: October 5th, 2013, 11:03 pm
by Multibyte
Wow! This is awesome. Congratz!
Re: TankZ - my first "big" game project
Posted: October 5th, 2013, 11:04 pm
by SlevinKelevra
thx bro!
Re: TankZ - my first "big" game project
Posted: October 6th, 2013, 12:38 pm
by jidün
good job!
Re: TankZ - my first "big" game project
Posted: October 6th, 2013, 1:30 pm
by Natories
This is pretty nice, great work!
Re: TankZ - my first "big" game project
Posted: October 6th, 2013, 6:00 pm
by SlevinKelevra
big thx!
had a lot of time on this weekend and made lot of progress. i somehow become infected with this game-programming-stuff
.
new features in the current version:
- background graphics
- obsticles (in terms of rectangular "walls")
- obstacle avoidness
- something like a range of vision -> if the enemies cant "see" you (because of a wall), they stop following you. you can see the "range of vision lines" (with many other infos) by pressing "i" while playing
apart from that i made a map-class, which automatically search for and stores the obstacles (as i said, only rectangles are allowed. they have to have a black edge). so you can just make your own maps/walls in e.g. paint, just by adding some rectangles.
and as always: many code cleaning stuff
im still grateful for feedback, bugreport, suggestions.
greets
slevin
Re: TankZ - my first "big" game project (version 2.5 availab
Posted: October 6th, 2013, 9:05 pm
by jidün
This looks pretty nice! If I were you, I would add some features like the ability to upgrade your tank (or just certain parts of it). Create a few levels of possible upgrading, making each upgrade harder to get. Create a few maps, each one being a greater challenge for the player... Just to make the game a bit more interesting, you know
Re: TankZ - my first "big" game project (version 2.5 availab
Posted: October 6th, 2013, 9:08 pm
by LuX
Yea this looks really cool. But I think the projectiles fly a bit too slow... Also auto fire would be nice, look at the timer function and you might be able to add it.
Re: TankZ - my first "big" game project (version 2.5 availab
Posted: October 7th, 2013, 12:40 pm
by chili
Awesome job slevin, keep up the good work!
Re: TankZ - my first "big" game project (version 2.5 availab
Posted: October 7th, 2013, 4:20 pm
by thetoddfather
Awesome job man. Can't wait to see where you go with it.