TankZ - Invasion mode added (version 3.2 available)
- SlevinKelevra
- Posts: 80
- Joined: September 9th, 2013, 12:58 am
- Location: Germany
TankZ - Invasion mode added (version 3.2 available)
hey bros,
its over 2 weeks of programming now and i think, that this game is ready to share with you. in the current version (V2_0) there are sound effects, sprites, sequences, menu.
controls in current version (V3_2):
w,a,s,d - move tank
mouse - aim
left mouse - shoot gun
right mouse - shoot missile
esc - main menu
i - additional infos (for debugging or fps tests)
p - pause menu with many details
im grateful for feedback, bugreport, suggestions. i will report progress frequently
greets
slevin
*update*
i will now put all versions into this first post
its over 2 weeks of programming now and i think, that this game is ready to share with you. in the current version (V2_0) there are sound effects, sprites, sequences, menu.
controls in current version (V3_2):
w,a,s,d - move tank
mouse - aim
left mouse - shoot gun
right mouse - shoot missile
esc - main menu
i - additional infos (for debugging or fps tests)
p - pause menu with many details
im grateful for feedback, bugreport, suggestions. i will report progress frequently
greets
slevin
*update*
i will now put all versions into this first post
- Attachments
-
- Tankz_V3_2.rar
- (4.86 MiB) Downloaded 819 times
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- Tankz_V3_0.rar
- (2.58 MiB) Downloaded 340 times
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- Tankz_V2_5.rar
- (1.55 MiB) Downloaded 341 times
Last edited by SlevinKelevra on October 18th, 2013, 2:02 pm, edited 5 times in total.
Carpe noctem
Re: TankZ - my first "big" game project
Wow! This is awesome. Congratz!
- SlevinKelevra
- Posts: 80
- Joined: September 9th, 2013, 12:58 am
- Location: Germany
Re: TankZ - my first "big" game project
good job!
Re: TankZ - my first "big" game project
This is pretty nice, great work!
- SlevinKelevra
- Posts: 80
- Joined: September 9th, 2013, 12:58 am
- Location: Germany
Re: TankZ - my first "big" game project
big thx!
had a lot of time on this weekend and made lot of progress. i somehow become infected with this game-programming-stuff .
new features in the current version:
- background graphics
- obsticles (in terms of rectangular "walls")
- obstacle avoidness
- something like a range of vision -> if the enemies cant "see" you (because of a wall), they stop following you. you can see the "range of vision lines" (with many other infos) by pressing "i" while playing
apart from that i made a map-class, which automatically search for and stores the obstacles (as i said, only rectangles are allowed. they have to have a black edge). so you can just make your own maps/walls in e.g. paint, just by adding some rectangles.
and as always: many code cleaning stuff
im still grateful for feedback, bugreport, suggestions.
greets
slevin
had a lot of time on this weekend and made lot of progress. i somehow become infected with this game-programming-stuff .
new features in the current version:
- background graphics
- obsticles (in terms of rectangular "walls")
- obstacle avoidness
- something like a range of vision -> if the enemies cant "see" you (because of a wall), they stop following you. you can see the "range of vision lines" (with many other infos) by pressing "i" while playing
apart from that i made a map-class, which automatically search for and stores the obstacles (as i said, only rectangles are allowed. they have to have a black edge). so you can just make your own maps/walls in e.g. paint, just by adding some rectangles.
and as always: many code cleaning stuff
im still grateful for feedback, bugreport, suggestions.
greets
slevin
- Attachments
-
- Tankz_V2_5.rar
- (1.55 MiB) Downloaded 307 times
Carpe noctem
Re: TankZ - my first "big" game project (version 2.5 availab
This looks pretty nice! If I were you, I would add some features like the ability to upgrade your tank (or just certain parts of it). Create a few levels of possible upgrading, making each upgrade harder to get. Create a few maps, each one being a greater challenge for the player... Just to make the game a bit more interesting, you know
Re: TankZ - my first "big" game project (version 2.5 availab
Yea this looks really cool. But I think the projectiles fly a bit too slow... Also auto fire would be nice, look at the timer function and you might be able to add it.
ʕ •ᴥ•ʔ
Re: TankZ - my first "big" game project (version 2.5 availab
Awesome job slevin, keep up the good work!
Chili
- thetoddfather
- Posts: 338
- Joined: October 1st, 2012, 9:53 pm
- Location: Canada
Re: TankZ - my first "big" game project (version 2.5 availab
Awesome job man. Can't wait to see where you go with it.