TankZ - Invasion mode added (version 3.2 available)

The Partridge Family were neither partridges nor a family. Discuss.
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SlevinKelevra
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Joined: September 9th, 2013, 12:58 am
Location: Germany

Re: TankZ - my first "big" game project (version 2.5 availab

Post by SlevinKelevra » October 7th, 2013, 4:47 pm

jidün wrote:This looks pretty nice! If I were you, I would add some features like the ability to upgrade your tank (or just certain parts of it). Create a few levels of possible upgrading, making each upgrade harder to get. Create a few maps, each one being a greater challenge for the player... Just to make the game a bit more interesting, you know :D
thx! creating levels and tank upgrades in progress
LuX wrote:Yea this looks really cool. But I think the projectiles fly a bit too slow... Also auto fire would be nice, look at the timer function and you might be able to add it.
thx! both in progress. i will also make new weapons/enemies
chili wrote:Awesome job slevin, keep up the good work!
thetoddfather wrote:Awesome job man. Can't wait to see where you go with it.
thank you very much! i hope, i can present new stuff soon
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Kiluad
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Re: TankZ - my first "big" game project (version 2.5 availab

Post by Kiluad » October 7th, 2013, 10:31 pm

game llooks real nice, did you draw the tanks yourself?

i didn't read the instructions before trying out the game, so i loaded it up and died. if you make a new level, maybe a tutorial level would be a good idea, to show people the controls. always helpful when playing a new game. :P

great work, keep it up. looking forward to trying it again, when i can squish stupid soldiers who think they can run away from their exploded dead tanks, not that i'm trying to suggest anything.... :P jk about the adding people to squish. though it would be pretty fun bonus points.

i didn't find any bugs and i love the sound effects.

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SlevinKelevra
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Re: TankZ - my first "big" game project (version 3.0 availab

Post by SlevinKelevra » October 13th, 2013, 4:19 am

hey guys,

have a new tankz version to present.

new features:
- autofire (holding left mouse button)
- watchtowers and soldiers with new sound effects
- varied movement speed on water, street, gras
- new ammo: missiles and bullets
- different levels with end boss soldier
- 2 new bonus packs (power and missile)

currentyl im working on the level desing and balancing. both are difficult topics in my opinion. level 3 for example has only the endboss...

you can download the new version in the first post. have fun!
slevin
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thetoddfather
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Re: TankZ - my first "big" game project (version 3.0 availab

Post by thetoddfather » October 15th, 2013, 4:18 pm

Hahahahaha, I recognize that man dying sound effect ;)
http://www.planetchili.net/forum/viewto ... f=3&t=1611

You've been busy! Haven't had the chance to play too far in but it's lookin good so far

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SlevinKelevra
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Location: Germany

Re: TankZ - my first "big" game project (version 3.0 availab

Post by SlevinKelevra » October 18th, 2013, 11:57 am

new version available!

features:
- new game mode: invasion (imo very funny and challenging!)
you fight against waves of enemies, who become stronger every round. you can choose between new round after all enemies killed or after specific time elapsed. no chance to "win" this mode, its just a challenge to kill more enemies and survive longer :). of course you can still play the "normal" level game, but there is still much work for me to do, bevore the levels are really good
- new sound effects
- new pause info screen with many details to hero and enemies
- missile bonus pack = +3 missiles (+1 in last version)
- health bonus pack increases max life (if you pick it with full life)
- some balancing changes

my kill record on invasion is 65. how far can you get?!

have fun
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SlevinKelevra
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Re: TankZ - Invasion mode added (version 3.2 available)

Post by SlevinKelevra » October 18th, 2013, 2:03 pm

sorry, i have uploaded a version without header and source files! now its fixed
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bshivam2001
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Re: TankZ - Invasion mode added (version 3.2 available)

Post by bshivam2001 » October 24th, 2013, 5:07 pm

TOo G0od Man!!!
I would give 101/100
Specially that Game Over Sound!!!
HeHehEhEHE
'If you can't make it good, at least make it look good'

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thetoddfather
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Re: TankZ - Invasion mode added (version 3.2 available)

Post by thetoddfather » November 2nd, 2013, 8:59 pm

SlevinKelevra,

Just curious, did you use a text to speech program for the voices?
If so, which one?

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LuX
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Re: TankZ - Invasion mode added (version 3.2 available)

Post by LuX » November 3rd, 2013, 9:46 am

He probably used the Unreal Tournament voices.
ʕ •ᴥ•ʔ

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SlevinKelevra
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Re: TankZ - Invasion mode added (version 3.2 available)

Post by SlevinKelevra » November 3rd, 2013, 2:31 pm

LuX wrote:He probably used the Unreal Tournament voices.
this!

the very first unreal tournament is still my favorite 3d shooter!
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