gdi+?

The Partridge Family were neither partridges nor a family. Discuss.
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lloganm
Posts: 87
Joined: August 10th, 2012, 11:26 pm

gdi+?

Post by lloganm » May 9th, 2013, 12:34 am

so i was watching one of chili's videos, and he mentioned he would never write his own code to load bitmaps, he'd rather use something like gdi+? Now, this is gonna sound like a total noob question but what is it? I tried look on their website but i couldn't figure out what it was or how to install it and use it? :o

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PoopLoser
Posts: 4
Joined: May 6th, 2013, 5:08 pm
Location: Lithuania

Re: gdi+?

Post by PoopLoser » May 9th, 2013, 4:09 am

I'm a noob myself but this is what I found:
http://www.microsoft.com/en-us/download ... x?id=18909
I think this is the download for it.

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LuX
Posts: 1492
Joined: April 22nd, 2012, 12:33 pm
Location: Finland

Re: gdi+?

Post by LuX » May 12th, 2013, 5:41 pm

Graphics Device Interface aimed at C++. It pretty much renders the chili framework useless as it has the same functions like drawing lines and circles and much more. Learn how to use it and you'll be able to make cool games.

It has been recently depreciated by Direct2D, which I'm currently studying.

If you want my two cents of GDI+ vs Direct2D I'm gonna say the latter is a hell lot more complicated and you get about the same results. So yeah... For a rough pixelated effect like chili framework you can invest some time in GDI, as it has functions identical to chili's and more but which are much more faster.
ʕ •ᴥ•ʔ

lloganm
Posts: 87
Joined: August 10th, 2012, 11:26 pm

Re: gdi+?

Post by lloganm » May 13th, 2013, 1:11 am

Thanks for the explanation lux! :)

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