[BoxWar] v.0.0.3

The Partridge Family were neither partridges nor a family. Discuss.
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natox1986
Posts: 53
Joined: December 14th, 2012, 1:11 pm

Re: [BoxWar] v.0.0.3

Post by natox1986 » December 25th, 2012, 2:03 am

First of all, really nice game Clodi, it's fun to play and the graphics are really cool and abstract!
Nice 'explosions' on box-colliding aswell! Cool!

Debug .exe file doesn't run on my pc either... Wouldn't know what it is though.
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Paradox
Posts: 22
Joined: July 14th, 2012, 4:11 pm

Re: [BoxWar] v.0.0.3

Post by Paradox » December 25th, 2012, 2:06 am

Hey Clodi, Merry Christmas!
I actually couldn't run your .exe without MSVS ( I think you saw my thread, I have the same problem )
But I really like your game! Looking at your game I think the enemies get stuck in the wall when they move perpendicular to it, and the walls expand into them. I think fixing the velocity will help.

Oh, I downloaded the first version, not the one you just posted. I'm not sure if that still applies, but I'll leave it anyway.
Great job BTW.
-Paradox

P.S.: Since Clodi's problem is somewhat related to my own, if anyone is able to run the .exe, please tell me what you did! Thanks guys!

Sumit
Posts: 40
Joined: July 29th, 2012, 11:32 am

Re: [BoxWar] v.0.0.3

Post by Sumit » December 25th, 2012, 6:37 am

Awesome Game
Nice work brother.
Sumit

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LuX
Posts: 1492
Joined: April 22nd, 2012, 12:33 pm
Location: Finland

Re: [BoxWar] v.0.0.3

Post by LuX » December 25th, 2012, 12:14 pm

Dudes, we have gone through this problem many times. You have no idea why the exe won't work??? C'mon. Sprites?

Cool work anyway. The menu stuff gives the game a professional feeling.
ʕ •ᴥ•ʔ

Clodi
Posts: 175
Joined: November 18th, 2012, 7:47 pm

Re: [BoxWar] v.0.0.3

Post by Clodi » December 26th, 2012, 9:25 am

Thank you so much guys!!! :)

Paradox!! I finally found out!!!! my problem was: I forgot to copy the sprites inside the debug and release version of the game. Also, every time i give the game to someone, I have to attach the sprites along with the .exe! Hope it helps.

Natox! It's mostly because of your help that I could make the menu and the window itself look good and work well, thank you again.

Thanks a lot
(..Already been two days working on v. 0.0.4 XD )

Clodi

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LuX
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Joined: April 22nd, 2012, 12:33 pm
Location: Finland

Re: [BoxWar] v.0.0.3

Post by LuX » January 1st, 2013, 6:27 pm

Glad you could find it out on your own.
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Clodi
Posts: 175
Joined: November 18th, 2012, 7:47 pm

Re: [BoxWar] v.0.0.3

Post by Clodi » January 2nd, 2013, 7:49 pm

Yea, thanks Lux, I always forget that forums are not limited to what I post and that people generally get stuck in similar ways all the time XD

Lorth
Posts: 139
Joined: July 19th, 2012, 4:12 pm

Re: [BoxWar] v.0.0.3

Post by Lorth » January 6th, 2013, 11:58 am

Hey!

Very nice game :D

I see that you are up for next version and so far the game is great.

Just wanna give some feedback:
Restart/pause button in game.
Some explaning text for all the game modes, love that there was some different game modes and understod that they might get harder, but always nice with some explaining text.
Time to figure out how to hide the mouse cursor in the game window. ;)

that was just what my first thoughts, might be useful, anyway nice game.

Keep up the good work!

Clodi
Posts: 175
Joined: November 18th, 2012, 7:47 pm

Re: [BoxWar] v.0.0.3

Post by Clodi » January 7th, 2013, 12:08 pm

Thank you Lorth for feedbacking my work.
I appreciate that and I can say right now that I agree on all of your points. You'll see all that in the next vers. I was working on v.0.04 but the framework has now taken priority over the game..

I simply can't stand using other people's code :)

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