Hi Chilli,
I wonder if you will be covering D3D sprites in the intermediate tutorials.
These seem more powerful than the sprites we have been using, and can use transforms to do rotations and stuff.
Just read this interesting page, but it is a little vague.
http://www.toymaker.info/Games/html/sprites.html
D3D sprites
D3D sprites
----> Asimov
"You know no matter how much I think I have learnt. I always end up hitting brick walls"
http://www.asimoventerprises.co.uk
"You know no matter how much I think I have learnt. I always end up hitting brick walls"
http://www.asimoventerprises.co.uk
Re: D3D sprites
I think that's exactly the page I learned this stuff from. There's a great demo on that page somewhere that shows how it works in better detail, all tho a lot of it is left for you to figure out.
ʕ •ᴥ•ʔ
Re: D3D sprites
Hi Chilli,
Thanks, because they look dead complicated LOL.
I say this while I am trying to render a bigger box inside a smaller box heh heh.
Thanks, because they look dead complicated LOL.
I say this while I am trying to render a bigger box inside a smaller box heh heh.
----> Asimov
"You know no matter how much I think I have learnt. I always end up hitting brick walls"
http://www.asimoventerprises.co.uk
"You know no matter how much I think I have learnt. I always end up hitting brick walls"
http://www.asimoventerprises.co.uk
Re: D3D sprites
They aren't too hard to work with, but the concepts behind them and what's going on under the hood require a bit of background. We will get to it in time.
Chili
Re: D3D sprites
To be honest, I think they are easier than using pixel arrays. They both have their advantages and disadvantages. Currently I'm only using a small part of what you can do with D3D sprites and textures, next I'm gonna try and figure out how to do effects like blur or waves, mirrors etc.
Shading is also something I need to figure out, currently my shadows are just shadow tiles with different alpha, which is fairly slow compared to the rest of the functions.
Shading is also something I need to figure out, currently my shadows are just shadow tiles with different alpha, which is fairly slow compared to the rest of the functions.
ʕ •ᴥ•ʔ