Chilli's Sprite Machine??

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Ozi_Juggalo
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Chilli's Sprite Machine??

Post by Ozi_Juggalo » November 4th, 2012, 8:09 am

Hey Chilli ;
just wanna know what happened with your little invention you showed us at the very beginning of (Beginner's) Tute 20 , are you gunna post it up for us to use ? it looks really good i wanna have a play with it i got some imagges i'd love to make move but not sure where to start
was thinkin just use paint or PS (what u think ) but then i remembered your tool you were creating?

if it can make my lil dude move plz post it up

thx in advanced you do good shit us man; keep it up
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LuX
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Re: Chilli's Sprite Machine??

Post by LuX » November 4th, 2012, 9:53 pm

Ever thought you could code one yourself???
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cameron
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Re: Chilli's Sprite Machine??

Post by cameron » November 5th, 2012, 10:44 pm

Didnt chili make his in c#. It prolly wouldnt be too hard to do it in c++ though.
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NaturalDemon
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Re: Chilli's Sprite Machine??

Post by NaturalDemon » November 6th, 2012, 5:49 am

C# is the best for pretty much everything than directX game where is speed is needed.
... and if ... you have to use the CLR type c++.

the CLR synthax looks like C#
but CLR vs pro 2010 has no intellisense and that's is a ....

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chili
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Re: Chilli's Sprite Machine??

Post by chili » November 8th, 2012, 1:21 pm

Hey juggalo. Unfortunately, my program is only for making a stickman sprite. It allows you to rotoscope a stick animation from any source material you want (in the form of a sequence of bitmaps).
Chili

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