Mii first game
Mii first game
only 1 part to a level so its very short, just wanted to go ahead and post it
- Attachments
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- MiiGame.zip
- (88.06 KiB) Downloaded 396 times
What you call a bug...I call a new feature!
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- Posts: 50
- Joined: May 19th, 2012, 3:00 pm
Re: Mii first game
hi nice game, could you upload the code?
Re: Mii first game
Hi XxWalKaxX,
Hey I like this game. Reminded me of the games I used to play in the spectrum. Would be cool to have an animated sprite for the main character and have him with a pump action shot gun.
Maybe some of the enemies can shoot back. How about a quick draw function as well.
Coming on well.
Asimov
Hey I like this game. Reminded me of the games I used to play in the spectrum. Would be cool to have an animated sprite for the main character and have him with a pump action shot gun.
Maybe some of the enemies can shoot back. How about a quick draw function as well.
Coming on well.
Asimov
----> Asimov
"You know no matter how much I think I have learnt. I always end up hitting brick walls"
http://www.asimoventerprises.co.uk
"You know no matter how much I think I have learnt. I always end up hitting brick walls"
http://www.asimoventerprises.co.uk
Re: Mii first game
ok here is the code for it.
@ chili - thank you sensei
@asimov - definitely bro, i have a million ideas for it. which is why i chose to do a platform type game is there is so much that can be done and besides i have a few ideas for mini games/puzzles within the main game which should prove to be a challenge. I will eventually have the enemy shooting back later on in the game maybe the next level. What I uploaded is part 1 of 3 for level 1
@ chili - thank you sensei
@asimov - definitely bro, i have a million ideas for it. which is why i chose to do a platform type game is there is so much that can be done and besides i have a few ideas for mini games/puzzles within the main game which should prove to be a challenge. I will eventually have the enemy shooting back later on in the game maybe the next level. What I uploaded is part 1 of 3 for level 1
- Attachments
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- MiiGame.zip
- (172.35 KiB) Downloaded 335 times
What you call a bug...I call a new feature!
Re: Mii first game
Looks pretty nice.
For the shooting I thing you should have a separate Y value for the bullets, instead of drawing it at a player based Y value.
For the shooting I thing you should have a separate Y value for the bullets, instead of drawing it at a player based Y value.
ʕ •ᴥ•ʔ
- viruskiller
- Posts: 399
- Joined: June 14th, 2012, 5:07 pm
Re: Mii first game
yah the bullets look funky when jumping then shooting:),also think i saw a post somewhere on this forum with an explanation on gravitation and jumping with acceleration on going down and breaking(deceleration) when going up:),that would be must have if u plan on developing into a fully playable game:D,also try implement a key to restart the game if the player dies,that would really speed up debugging certain situations,i once managed to get my character flying after jumping against a wall.
anyway that's a great start so far
anyway that's a great start so far
Re: Mii first game
@ lux, yea that is definitley a must haha
@ viruskiller, at first i really saw a problem with the way the player was jumping but after some time playing with it i kind like it, it makes it a little crazy, but i will have to fix my jumping a little bit
@ viruskiller, at first i really saw a problem with the way the player was jumping but after some time playing with it i kind like it, it makes it a little crazy, but i will have to fix my jumping a little bit
What you call a bug...I call a new feature!
Re: Mii first game
ok i converted everything to structs instead 40 billion floating var., swapped over to sprites, and fixed the bullet issue. Also i added a menu and help menu. I still have to fix the enemys( some are floating above the level) ,and add a restart function. But im posting anyways lol
- Attachments
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- MiiGame.zip
- (1.38 MiB) Downloaded 332 times
What you call a bug...I call a new feature!