Mii first game

The Partridge Family were neither partridges nor a family. Discuss.
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XxWalKaxX
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Mii first game

Post by XxWalKaxX » August 1st, 2012, 6:22 am

only 1 part to a level so its very short, just wanted to go ahead and post it
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MiiGame.zip
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What you call a bug...I call a new feature!

kacper130320
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Re: Mii first game

Post by kacper130320 » August 1st, 2012, 7:36 am

hi nice game, could you upload the code?

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chili
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Re: Mii first game

Post by chili » August 1st, 2012, 11:26 am

I approve this game. :)
Chili

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Asimov
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Re: Mii first game

Post by Asimov » August 1st, 2012, 1:36 pm

Hi XxWalKaxX,

Hey I like this game. Reminded me of the games I used to play in the spectrum. Would be cool to have an animated sprite for the main character and have him with a pump action shot gun.

Maybe some of the enemies can shoot back. How about a quick draw function as well.

Coming on well.

Asimov
----> Asimov
"You know no matter how much I think I have learnt. I always end up hitting brick walls"
http://www.asimoventerprises.co.uk

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XxWalKaxX
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Re: Mii first game

Post by XxWalKaxX » August 1st, 2012, 2:38 pm

ok here is the code for it.
@ chili - thank you sensei
@asimov - definitely bro, i have a million ideas for it. which is why i chose to do a platform type game is there is so much that can be done and besides i have a few ideas for mini games/puzzles within the main game which should prove to be a challenge. I will eventually have the enemy shooting back later on in the game maybe the next level. What I uploaded is part 1 of 3 for level 1
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MiiGame.zip
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What you call a bug...I call a new feature!

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LuX
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Re: Mii first game

Post by LuX » August 1st, 2012, 5:30 pm

Looks pretty nice.

For the shooting I thing you should have a separate Y value for the bullets, instead of drawing it at a player based Y value.
ʕ •ᴥ•ʔ

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viruskiller
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Re: Mii first game

Post by viruskiller » August 1st, 2012, 7:05 pm

yah the bullets look funky when jumping then shooting:),also think i saw a post somewhere on this forum with an explanation on gravitation and jumping with acceleration on going down and breaking(deceleration) when going up:),that would be must have if u plan on developing into a fully playable game:D,also try implement a key to restart the game if the player dies,that would really speed up debugging certain situations,i once managed to get my character flying after jumping against a wall.

anyway that's a great start so far :)

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XxWalKaxX
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Re: Mii first game

Post by XxWalKaxX » August 4th, 2012, 6:53 am

@ lux, yea that is definitley a must haha
@ viruskiller, at first i really saw a problem with the way the player was jumping but after some time playing with it i kind like it, it makes it a little crazy, but i will have to fix my jumping a little bit
What you call a bug...I call a new feature!

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XxWalKaxX
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Re: Mii first game

Post by XxWalKaxX » August 6th, 2012, 5:39 pm

ok i converted everything to structs instead 40 billion floating var., swapped over to sprites, and fixed the bullet issue. Also i added a menu and help menu. I still have to fix the enemys( some are floating above the level) ,and add a restart function. But im posting anyways lol
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MiiGame.zip
(1.38 MiB) Downloaded 326 times
What you call a bug...I call a new feature!

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chili
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Re: Mii first game

Post by chili » August 7th, 2012, 11:18 am

Looks awesome with the tiles added and the background!
Chili

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