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 Post subject: Mii first game
 Post Posted: August 1st, 2012, 6:22 am 
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Joined: June 11th, 2012, 7:15 pm
Posts: 244
only 1 part to a level so its very short, just wanted to go ahead and post it


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MiiGame.zip [88.06 KiB]
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 Post subject: Re: Mii first game
 Post Posted: August 1st, 2012, 7:36 am 
 

Joined: May 19th, 2012, 3:00 pm
Posts: 50
hi nice game, could you upload the code?


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 Post subject: Re: Mii first game
 Post Posted: August 1st, 2012, 11:26 am 
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Joined: December 31st, 2011, 4:53 pm
Posts: 3393
Location: Japan
I approve this game. :)

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 Post subject: Re: Mii first game
 Post Posted: August 1st, 2012, 1:36 pm 
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Joined: May 19th, 2012, 11:38 pm
Posts: 814
Hi XxWalKaxX,

Hey I like this game. Reminded me of the games I used to play in the spectrum. Would be cool to have an animated sprite for the main character and have him with a pump action shot gun.

Maybe some of the enemies can shoot back. How about a quick draw function as well.

Coming on well.

Asimov

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 Post subject: Re: Mii first game
 Post Posted: August 1st, 2012, 2:38 pm 
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Joined: June 11th, 2012, 7:15 pm
Posts: 244
ok here is the code for it.
@ chili - thank you sensei
@asimov - definitely bro, i have a million ideas for it. which is why i chose to do a platform type game is there is so much that can be done and besides i have a few ideas for mini games/puzzles within the main game which should prove to be a challenge. I will eventually have the enemy shooting back later on in the game maybe the next level. What I uploaded is part 1 of 3 for level 1


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MiiGame.zip [172.35 KiB]
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 Post subject: Re: Mii first game
 Post Posted: August 1st, 2012, 5:30 pm 
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Joined: April 22nd, 2012, 12:33 pm
Posts: 1492
Location: Finland
Looks pretty nice.

For the shooting I thing you should have a separate Y value for the bullets, instead of drawing it at a player based Y value.

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 Post subject: Re: Mii first game
 Post Posted: August 1st, 2012, 7:05 pm 
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Joined: June 14th, 2012, 5:07 pm
Posts: 399
yah the bullets look funky when jumping then shooting:),also think i saw a post somewhere on this forum with an explanation on gravitation and jumping with acceleration on going down and breaking(deceleration) when going up:),that would be must have if u plan on developing into a fully playable game:D,also try implement a key to restart the game if the player dies,that would really speed up debugging certain situations,i once managed to get my character flying after jumping against a wall.

anyway that's a great start so far :)


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 Post subject: Re: Mii first game
 Post Posted: August 4th, 2012, 6:53 am 
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Joined: June 11th, 2012, 7:15 pm
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@ lux, yea that is definitley a must haha
@ viruskiller, at first i really saw a problem with the way the player was jumping but after some time playing with it i kind like it, it makes it a little crazy, but i will have to fix my jumping a little bit

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 Post subject: Re: Mii first game
 Post Posted: August 6th, 2012, 5:39 pm 
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Joined: June 11th, 2012, 7:15 pm
Posts: 244
ok i converted everything to structs instead 40 billion floating var., swapped over to sprites, and fixed the bullet issue. Also i added a menu and help menu. I still have to fix the enemys( some are floating above the level) ,and add a restart function. But im posting anyways lol


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 Post subject: Re: Mii first game
 Post Posted: August 7th, 2012, 11:18 am 
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Joined: December 31st, 2011, 4:53 pm
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Location: Japan
Looks awesome with the tiles added and the background!

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