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Cod 4 DirectX Menu

Posted: July 7th, 2012, 1:40 am
by npissoawsome
This is a DirectX Menu I made, before you start calling me a cheater and stuff, I made this for fun, I don't ever use it online, and I'm never going to release it

http://www.youtube.com/watch?v=-jx24HGPg-A&feature=plcp

EDIT:
umm.... how do I embed a youtube video?

Re: Cod 4 DirectX Menu

Posted: July 7th, 2012, 3:44 am
by Asimov
Hi npissoawsome,

************CHEATER************* LOL (Couldn't resist it)

No seriously I don't care if you cheat at all. Got very annoyed when I was playing Star Trek Armada though LOL.

So is call of duty made in C++ then?

Very Well Done.

I made a demo in cry engine similar to this.

Asimov

Re: Cod 4 DirectX Menu

Posted: July 7th, 2012, 4:07 am
by npissoawsome
Asimov wrote:Hi npissoawsome,

************CHEATER************* LOL (Couldn't resist it)

No seriously I don't care if you cheat at all. Got very annoyed when I was playing Star Trek Armada though LOL.

So is call of duty made in C++ then?

Very Well Done.

I made a demo in cry engine similar to this.

Asimov
I believe almost every game out there is coded in C++, but yeah CoD 4 is. But the language of the game isn't really important, it just needs to use DirectX

Re: Cod 4 DirectX Menu

Posted: July 8th, 2012, 10:40 am
by ScoOby-Do0
This looks really good, did you already have some programming experience or did you make this with the help of Chili?

P.S First post :D

Re: Cod 4 DirectX Menu

Posted: July 8th, 2012, 11:34 am
by Asimov
Hi,

Surely you need a language thought to control Directx. Are you intercepting the commands the game is sending to directx in some way? I don't know much about the game in question.

Asimov

Re: Cod 4 DirectX Menu

Posted: July 10th, 2012, 4:01 am
by npissoawsome
ScoOby-Do0 wrote:This looks really good, did you already have some programming experience or did you make this with the help of Chili?

P.S First post :D
Chili doesn't teach this, and I've already had tons of prior programming experience

@Asimov
C++ Controls DirectX, and I didn't do any of the hooking myself, I used a framework that intersepts the function that creates the DirectX device