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Cod 4 DirectX Menu
Posted: July 7th, 2012, 1:40 am
by npissoawsome
This is a DirectX Menu I made, before you start calling me a cheater and stuff, I made this for fun, I don't ever use it online, and I'm never going to release it
http://www.youtube.com/watch?v=-jx24HGPg-A&feature=plcp
EDIT:
umm.... how do I embed a youtube video?
Re: Cod 4 DirectX Menu
Posted: July 7th, 2012, 3:44 am
by Asimov
Hi npissoawsome,
************CHEATER************* LOL (Couldn't resist it)
No seriously I don't care if you cheat at all. Got very annoyed when I was playing Star Trek Armada though LOL.
So is call of duty made in C++ then?
Very Well Done.
I made a demo in cry engine similar to this.
Asimov
Re: Cod 4 DirectX Menu
Posted: July 7th, 2012, 4:07 am
by npissoawsome
Asimov wrote:Hi npissoawsome,
************CHEATER************* LOL (Couldn't resist it)
No seriously I don't care if you cheat at all. Got very annoyed when I was playing Star Trek Armada though LOL.
So is call of duty made in C++ then?
Very Well Done.
I made a demo in cry engine similar to this.
Asimov
I believe almost every game out there is coded in C++, but yeah CoD 4 is. But the language of the game isn't really important, it just needs to use DirectX
Re: Cod 4 DirectX Menu
Posted: July 8th, 2012, 10:40 am
by ScoOby-Do0
This looks really good, did you already have some programming experience or did you make this with the help of Chili?
P.S First post
Re: Cod 4 DirectX Menu
Posted: July 8th, 2012, 11:34 am
by Asimov
Hi,
Surely you need a language thought to control Directx. Are you intercepting the commands the game is sending to directx in some way? I don't know much about the game in question.
Asimov
Re: Cod 4 DirectX Menu
Posted: July 10th, 2012, 4:01 am
by npissoawsome
ScoOby-Do0 wrote:This looks really good, did you already have some programming experience or did you make this with the help of Chili?
P.S First post
Chili doesn't teach this, and I've already had tons of prior programming experience
@Asimov
C++ Controls DirectX, and I didn't do any of the hooking myself, I used a framework that intersepts the function that creates the DirectX device