Vertexes?

The Partridge Family were neither partridges nor a family. Discuss.
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chili
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Re: Vertexes?

Post by chili » June 3rd, 2012, 12:21 am

Links are fine Asimov, as long as they're relevent.

I'm actually a fan of C#. If only it weren't so slow.
Chili

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Asimov
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Re: Vertexes?

Post by Asimov » June 3rd, 2012, 6:35 pm

Hi,

I suppose one way doing 3D in C++ would be to set up a struct, say


struct Vector
{
float x;
float y;
float z;
};

Then you could program your vertex by giving coordinates Vector(x,y,z);
How you would work out in screen space where though points were would be a nightmare.

And translating a 3d max model to use would be even worse.

Asimov
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Re: Vertexes?

Post by chili » June 4th, 2012, 2:40 pm

It's not as hard as all that, and that's exactly what we'll be doing when we start 3D. :)
Chili

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