avx-512 poggy
when rocket lake comes out, chili gonna make a new build baby
Search found 3948 matches
- September 9th, 2020, 6:10 am
- Forum: Everything
- Topic: SIMD library attempt inf
- Replies: 25
- Views: 18463
- September 2nd, 2020, 12:31 pm
- Forum: Everything
- Topic: Advance Techniques for Resolving Circular Dependancies?
- Replies: 11
- Views: 7929
Re: Advance Techniques for Resolving Circular Dependancies?
Depend on abstractions, not concretions. That is the principle of dependency inversion.
- August 29th, 2020, 2:53 pm
- Forum: Everything
- Topic: You aren't going to like what you see
- Replies: 3
- Views: 3514
Re: You aren't going to like what you see
Was this beast spawned from a cursed discussion in Discord?
- July 30th, 2020, 2:34 pm
- Forum: Everything
- Topic: New to Planet Chilli and Youtube videos - Chilli DirectX Framework - Visual Studio 2019
- Replies: 2
- Views: 3181
Re: New to Planet Chilli and Youtube videos - Chilli DirectX Framework - Visual Studio 2019
You need to right click the solution (or maybe project) in the solution tree view and choose the "retarget" option.
- July 30th, 2020, 7:15 am
- Forum: Everything
- Topic: Hey chili, Sound API question
- Replies: 1
- Views: 2148
Re: Hey chili, Sound API question
It's been a few years since I designed that... I believe the basic idea is that specific instantiations of a sound on channels are not individually trackable at the point of interface with the library. I don't see why you can't add that stuff if you want to. Maybe play returns a smart handle object ...
- July 28th, 2020, 12:21 pm
- Forum: Everything
- Topic: Learned something today
- Replies: 7
- Views: 4339
Re: Learned something today
Since the geometry doesn't need to be one connected mesh (use indexed triangle list), you can put the quads for many sprites into buffer and render them all with a single draw call, really cutting down overhead. Splitting resources on different channels depending on how dynamic can be huge too. For ...
- July 28th, 2020, 2:00 am
- Forum: Everything
- Topic: Learned something today
- Replies: 7
- Views: 4339
Re: Learned something today
So you're going directly with textured quad rendering instead of pixel buffer manipulation. I sort of want to do some videos on that someday, but I don't know if I'll ever get to it. If you wanna max out the perf, definitely look into sprite batching with sprite atlases. You can also put all the cor...
- July 27th, 2020, 4:27 pm
- Forum: Everything
- Topic: Problem with Git
- Replies: 10
- Views: 6411
Re: Problem with Git
GitKraken :]
- July 27th, 2020, 4:27 pm
- Forum: Everything
- Topic: Learned something today
- Replies: 7
- Views: 4339
Re: Learned something today
Boo.
What you making this 2D drawing pipeline for, and what are you building it on? :]
What you making this 2D drawing pipeline for, and what are you building it on? :]
- July 5th, 2020, 3:23 pm
- Forum: Everything
- Topic: Raycaster In Chili Framework
- Replies: 3
- Views: 2993
Re: Raycaster In Chili Framework
Yo, you might wanna check out a dude on YouTube who has videos on both those topics already. I forget the channel name, but I think one name he goes by is "one lone coder". Nevermind, just recalled it while typing this: javidx (or similar).