Search found 39 matches

by ceofil
June 5th, 2017, 11:54 am
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30194

Re: C++ Progress ish

-make a circle area that gets smaller as time passes. and if you are out of it you take some amount of damage per second (like in PUBG or h1z1) I used the recursion thing used in memesweeper (to check for empty tiles but now it just puts a pixel at on of the 9 positions) to draw an "ElectricThing"....
by ceofil
June 4th, 2017, 12:52 pm
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30194

Re: C++ Progress ish

I'm kind of up to date with chili's videos. (I've only watched the new beginner and intermediate series). Wasn't really looking forward to this moment. I mean it's not that bad, but from now on I'll have to do the research myself, which I'm not very good at. And there is also the old series. But hop...
by ceofil
June 1st, 2017, 5:39 pm
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30194

Re: C++ Progress ish

Is it not possible to work with an array without passing in the length? When I do this sizeof(ptr) returns sizeof(ptr[0]) not the size of the whole array. So i will go from 0 to 4/4-1 and sum(v) will return v[0]. Am I missing something? #include <iostream> int sum(int ptr[]); int main() { int v[3] =...
by ceofil
May 31st, 2017, 6:54 pm
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30194

Re: C++ Progress ish

Added some sound fx. It took me longer than I expected because I didn't know what to look for. I hope these sounds kind of sort of match ish. There was also the bad wave format thing which can easily be solved with audicity, as Chili said. I think I'm going to start intermediate now. See you soon. T...
by ceofil
May 28th, 2017, 12:39 pm
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30194

Re: C++ Progress ish

Added ball counter. Now the balls timer does not reset if it hits the other player. Even if it sounds balanced, you get rewarded if you hit your target, in close range it does not feel right. Added some sound. The bouncing sound works but the pop sound (when you shoot) does not. http://i.imgur.com/G...
by ceofil
May 24th, 2017, 7:03 pm
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30194

Re: C++ Progress ish

Just played it, good stuff man. One of the things I've mentioned over and over again is the idea of being able to work with the tools you have and be creative with them. I'm impressed with how you took the basic building blocks of Fart-Annoyed and used them to create something completely different ...
by ceofil
May 24th, 2017, 6:16 pm
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30194

Re: C++ Progress ish

This is awesome. I like it. I think it's worthy of Seal2_by_Lynx.png I will try to contribute to this if I find enough motivation. Here is a list of things that i would suggest to add: - some more sophisticated player collision (although probably irrelevant in a real PvP match) - bullet counter - p...
by ceofil
May 21st, 2017, 6:04 pm
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30194

Re: C++ Progress ish

It seems like a lot to learn for now. I mean I will definitely learn it at one point but until then I think this method of mimicking is good enough. Anyway...just finished the game. Same github link . Definitely check it out. I think it's the first project I'm actually proud of. Except some bugs (co...
by ceofil
May 19th, 2017, 6:00 am
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30194

Re: C++ Progress ish

Hi there! So I wanted to make this game for a while but didn't know how to manage the rotation of the tank. Last night I had this idea of using circles so it will look like it's rotating. It took me a long time to figure out why the angle was the negative value of what I wanted it to be. I was worki...
by ceofil
May 17th, 2017, 4:51 am
Forum: Everything
Topic: ERROR_MOD_NOT_FOUND (SOLVED)
Replies: 2
Views: 1242

Re: ERROR_MOD_NOT_FOUND

It was because I somehow managed to fuck up the drivers, it's working now. Thank you for answering :)