Search found 39 matches

by ceofil
May 16th, 2017, 7:06 pm
Forum: Everything
Topic: ERROR_MOD_NOT_FOUND (SOLVED)
Replies: 2
Views: 1242

ERROR_MOD_NOT_FOUND (SOLVED)

Hi there.
Does anyone know how to solve this?
Image
I will be gone for a day or so..so thank you in advance.
by ceofil
May 7th, 2017, 2:25 pm
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30010

Re: C++ Progress ish

Thank you for explaining the concept better. I really apreciate what you're doing...with the tutorials and the community and all. I hope I did not sound cocky. It's just...idk, watching trough the tutorials I think I was able to easier understend some concepts because I did them in school but as I a...
by ceofil
May 7th, 2017, 11:11 am
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30010

Re: C++ Progress ish

So I've watched tutorial 21 and apparently using 2d arrays like this ( a[][] ) it's bad and superevil and ugly. It has to do with passing into function and pointers and stuff. So I hope it won't be hard to make the transition. When I first started watching Chili's videos I had kind of the same probl...
by ceofil
May 6th, 2017, 4:27 am
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30010

Re: C++ Progress ish

A few months ago when I decided I want to practice c++ and try and get good at it I was fucking around with 2048 and told myself that by the end of this year I want to be able to make this game. Anyway. I don't think that the way I did it (with a lot of for loops) it's the right way to do it. At the...
by ceofil
April 30th, 2017, 1:36 pm
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30010

Re: C++ Progress ish

I finished the fart annoyed game but it does not feel as good as I expected to. As I added more stuff the code became more messy because I didn't put too much effort into organazing the code and it gets harded to modify stuff. So I hope I will improve on that aspect. Feel free to critique the shit o...
by ceofil
April 28th, 2017, 8:35 pm
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30010

Re: C++ Progress ish

the problem was that it checked to see if the brick[li][lj] is in a certain range of the bomb, but the bomb itself it's in that range. so it kept calling doEffect on the bomb. but then if two bombs are in range of each other they call doEffect on each other so i screwed the whole recursion thing and...
by ceofil
April 28th, 2017, 7:03 pm
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30010

Re: C++ Progress ish

So I'm doing the fart annoyed game and I wanted to make bricks have on-death effects, like in hearthstone or something. For example it explodes when destroyed and destroyes the bricks around it. But I want to make it so the bricks that get destroyed by the "bomb" also trigger their on-death effect(b...
by ceofil
April 26th, 2017, 4:14 am
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30010

Re: C++ Progress ish

Yeah, we have a computer science class at school. But it's kind of a joke. No one takes it seriously, not even the teacher. We've been doing it for 3 years and we're only at recursion. Divimp, quicksort, merge sort, that kind of stuff. It's nice to finallly find a community that likes coding. Also I...
by ceofil
April 25th, 2017, 4:26 pm
Forum: Everything
Topic: C++ Progress ish
Replies: 69
Views: 30010

C++ Progress ish

Hi there! So I want to make a thread/post where I post everything I make like a journal or something so I can look at it after years or idk. It just feels good. I'm not good with words so I'll just jump into posting stuff. Hope you find it not boring. In first stuff.rar u can find the some stuff I m...