Search found 20 matches

by MagicFlyingGoat
July 17th, 2014, 12:02 am
Forum: Everything
Topic: Cool Idea - Implementation?
Replies: 10
Views: 5077

Cool Idea - Implementation?

So i had a cool idea to make the loading of keyed sprites much more efficient, the idea is that you create a surface of structs, each with an x,y pos and color. And instead of checking through to see which pixels should be skipped each time you draw, you instead only load the required pixels into th...
by MagicFlyingGoat
July 14th, 2014, 1:24 pm
Forum: Everything
Topic: Problems with functions
Replies: 4
Views: 2212

Re: Problems with functions

so close, i was literally just typing it haha xD

But good to see you have managed to debug your own code, that is always good practice :D
by MagicFlyingGoat
July 13th, 2014, 10:40 am
Forum: Everything
Topic: Very confused - Platformer
Replies: 6
Views: 2566

Re: Very confused - Platformer

Couldn't agree more, i know the code isn't perfect but i learnt a lot from it :P
by MagicFlyingGoat
July 11th, 2014, 3:18 am
Forum: Everything
Topic: Very confused - Platformer
Replies: 6
Views: 2566

Re: Very confused - Platformer

Yeah i did that on purpose because for whatever reason the last column seemed to be rendering first and there was sort of overlap when the player was running left. That's just a temporary fix, i will come back to debugging it later, but thank you for pointing it out :D EDIT: nvm, i just realized wha...
by MagicFlyingGoat
July 10th, 2014, 9:41 pm
Forum: Everything
Topic: Very confused - Platformer
Replies: 6
Views: 2566

Re: Very confused - Platformer

Ah of course, if I created multiple instances of the reference they would release the object and then try to do it again, that makes sense. Thanks for your help :D
by MagicFlyingGoat
July 10th, 2014, 12:37 am
Forum: Everything
Topic: Very confused - Platformer
Replies: 6
Views: 2566

Very confused - Platformer

Ok, so instead of following the tutorials to build the platformer from chili. I decided i'd try to see how far i could get on my own first and then use the tutorials afterwards, so far it has gone pretty well but i have run in to a very confusing error. After creating a tile class i found that every...
by MagicFlyingGoat
April 21st, 2014, 6:56 am
Forum: Everything
Topic: beginner - bit of fun
Replies: 1
Views: 1277

beginner - bit of fun

I was playing around with some scaling and rotation code i wrote a couple of days ago and then tried out the mouse input(which i hadn't used before). I am currently at beginner rank 16 and have no previous programming experience, please let me know what you think, only just starting programming and ...
by MagicFlyingGoat
April 17th, 2014, 5:58 am
Forum: Everything
Topic: Rotation - Beginner
Replies: 2
Views: 1452

Re: Rotation - Beginner

There you go guys i fixed it up if you would like to use it, hold enter and use arrow keys to change rotation, hold space and arrow keys to change scaling and just arrow keys by themselves to translate.
by MagicFlyingGoat
April 17th, 2014, 5:37 am
Forum: Everything
Topic: Rotation - Beginner
Replies: 2
Views: 1452

Re: Rotation - Beginner

Dont worry guys i solved it, in the 4th parameter for drawline i had cx-height instead of cy-height. But if you guys want a pretty simple rotation and scaling functions feel free to have a look
by MagicFlyingGoat
April 17th, 2014, 4:21 am
Forum: Everything
Topic: Rotation - Beginner
Replies: 2
Views: 1452

Rotation - Beginner

Hey guys, im new to the tutorials and im currently at somewhere around tutorial 16 of beginner series but i have a pretty good background in maths and was trying to implement my own rotation and scaling functions. Scaling worked fine but im having a little trouble with my rotation function, it works...