Search found 12 matches
- February 9th, 2016, 1:17 am
- Forum: Everything
- Topic: Starting HUGS with VS2015
- Replies: 3
- Views: 1703
Re: Starting HUGS with VS2015
Issue resolved in another thread about the const Vec2's
- February 9th, 2016, 1:16 am
- Forum: Everything
- Topic: vs 2015 std::intializer_list error [SOLVED]
- Replies: 14
- Views: 5197
Re: vs 2015 std::intializer_list error
This also resolves the issue I put in about going to VS2015, was the same problem. I started to change the Vec2's by removing the const but wanted to see if Chili had done something about it already since I was just on lesson 1. It works fine in VS2013, was going to use that till Chili upgrades but ...
- February 5th, 2016, 3:10 pm
- Forum: Everything
- Topic: Starting HUGS with VS2015
- Replies: 3
- Views: 1703
Starting HUGS with VS2015
I have just started the HUGS tutorials and currently am using VS 2015, it had no problem updating the code to VS 2015 after cloning from GitHub but I did encounter a problem with the vertices variable in PolyClosed.h file. I reinstalled VS 2013 and did not have this issue so a change in the C++ stan...
- February 5th, 2016, 3:05 pm
- Forum: Everything
- Topic: How to load a TileMap tmx in Chili project?
- Replies: 8
- Views: 3524
Re: How to load a TileMap tmx in Chili project?
If original poster is talking about the tmx file that is usually the composed map made of the tileset and not the tileset itself. If you check out the addons/extensions on the Tiled site you will see a few plugins/extensions that have the code to import the tmx in C++.
- October 16th, 2014, 3:55 pm
- Forum: Everything
- Topic: MonoGame
- Replies: 10
- Views: 4959
Re: MonoGame
There are multiple ways to use the content pipeline, you can get the beta builds where they are working on a content pipeline, you can write your own, or you can install XNA and create a dummy project and just drop the resources into that content pipeline for conversion to xnb files and then copy th...
- October 10th, 2014, 11:32 pm
- Forum: Everything
- Topic: MonoGame
- Replies: 10
- Views: 4959
Re: MonoGame
You need to use C# for monogame, Its all a wrapper for DirectX, so you can just keep using C++ with DIrect3D
- October 10th, 2014, 11:30 pm
- Forum: Everything
- Topic: Advanced Lesson 10 (study group)
- Replies: 28
- Views: 11148
Re: Advanced Lesson 10 (study group)
Thanks Atom - I will look it up. I tried googling but all I kept getting was pointers, references and bitwise operator
- October 10th, 2014, 2:20 pm
- Forum: Everything
- Topic: Advanced Lesson 10 (study group)
- Replies: 28
- Views: 11148
Re: Advanced Lesson 10 (study group)
I wanted to see how you did it, and I am confused about a few things since you didn't comment. Butthe big thing I didn't understand is where you used [&](std::vector<const Vec2> vertices, Vec2 next, Vec2 prev) -> bool { [some code] } I could not find any reference to that style of coding and what it...
- February 11th, 2014, 8:15 pm
- Forum: Everything
- Topic: University Major for Game Programming Career
- Replies: 2
- Views: 2006
Re: University Major for Game Programming Career
I agree with what Chili said, but also want to add that more and more big name schools are adding a Games curriculum as partof their CS line. What I would do is check out what schools have this and if they fit where you want to go. If not, then get the CS and if you can afford it and have the time t...
- January 30th, 2014, 2:42 pm
- Forum: Everything
- Topic: Lesson 19 RectF
- Replies: 5
- Views: 2390
Re: Lesson 19 RectF
In most places, and most books it's use as x, y, width, height so as mentioned earlier whatever makes it easier for you to see the big picture.