Search found 175 matches
- August 7th, 2015, 7:42 pm
- Forum: Everything
- Topic: Behaviours, components and states.
- Replies: 12
- Views: 5140
Re: Behaviours, components and states.
Now, would you guys ever have one variable called HEALTH inside player, and a HEALTHBAR object as well? do you guys like CMV (Control-Model-View) ?
- August 4th, 2015, 12:17 am
- Forum: Everything
- Topic: Behaviours, components and states.
- Replies: 12
- Views: 5140
Re: Behaviours, components and states.
Really, do you need to differentiate between the two. Yes! :D I think object/component model is different from states and state machines. So I am trying to implement both in my game. How to do that though? that is the question :shock: Thanks for the help on the state machine though! I made a massiv...
- August 2nd, 2015, 8:45 pm
- Forum: Everything
- Topic: Behaviours, components and states.
- Replies: 12
- Views: 5140
Re: Behaviours, components and states.
NOw getting what Chili was on about
http://gameprogrammingpatterns.com/state.html
edit: but now I don't know whether jump, walk and idle are states or behaviours. And what should be a behaviour and what a state
http://gameprogrammingpatterns.com/state.html
edit: but now I don't know whether jump, walk and idle are states or behaviours. And what should be a behaviour and what a state
- August 2nd, 2015, 3:48 pm
- Forum: Everything
- Topic: Behaviours, components and states.
- Replies: 12
- Views: 5140
Re: Behaviours, components and states.
Thanks guys, :) I have already watched those videos but I don't really get it. Chili's state machine is too complex. Could anyone write on here the backbone of a very simple state machine, for Player with lets say.. 3 states. Idle walk and jump? Sorry for asking and asking but I am very confused as ...
- August 2nd, 2015, 12:50 am
- Forum: Everything
- Topic: Behaviours, components and states.
- Replies: 12
- Views: 5140
Behaviours, components and states.
Hello, I am coding this simplified platformer thing with Mario jumping up and down in a tiled map same size as my screen. The map is made of tiles. Only two types, air and ground. You can go through air but not through ground. Simple enough.. Now, my issue is that, no matter what game I make, it alw...
- August 1st, 2015, 11:25 pm
- Forum: Everything
- Topic: What is your favorite anime character?
- Replies: 17
- Views: 7014
- April 23rd, 2015, 8:34 am
- Forum: Everything
- Topic: random word
- Replies: 12
- Views: 6003
Re: random word
Again,
Thank you all for the useful insights and explanations. Back to work
Thank you all for the useful insights and explanations. Back to work
- April 19th, 2015, 10:04 am
- Forum: Everything
- Topic: random word
- Replies: 12
- Views: 6003
Re: random word
no, need ALL of the words
- April 18th, 2015, 7:46 pm
- Forum: Everything
- Topic: random word
- Replies: 12
- Views: 6003
Re: random word
Thanks mate!
is that what spelling correction software relies on?
is that what spelling correction software relies on?
- April 18th, 2015, 12:34 pm
- Forum: Everything
- Topic: random word
- Replies: 12
- Views: 6003
random word
Hello, I'd like to have a program that displays nothing. Then, every time you press a key (let's say SPACE) a random word appears on screen. How would you guys go about this? My idea is: (my ideas tend to always be poor in concept and bad in general) 1) I find a .pdf list of English words 2) call ra...