Search found 8 matches
- September 24th, 2021, 8:26 pm
- Forum: Everything
- Topic: AABB Resolution but not working.
- Replies: 3
- Views: 4014
AABB Resolution but not working.
I posted about implementing AABB on 2 boxes from a clean chili framework and yall ignored it. i was able to come up with this. i have the collision response working if you only move using only one direction at a time. now when i try and slide the box snaps to another edge thats not where i wanted it...
- September 20th, 2021, 3:10 pm
- Forum: Everything
- Topic: Help with AABB resolution implementation.
- Replies: 0
- Views: 17456
Help with AABB resolution implementation.
Hello, I would like some help implementing some sort of AABB resolution (I've seen it be called Swept AABB). I have provided a .sln file. Its just your basic Chili framework with a DrawRect() function made by me, and a 2 sets of data for the rectangles dimension (x, y, width, height) labelled as x0,...
- September 6th, 2021, 4:07 pm
- Forum: Everything
- Topic: My first maze game
- Replies: 3
- Views: 4535
Re: My first maze game
hi! did you ever figure out houw to do it? im having the same problem im a beginner and cant read OOP as well but i dont care i want to learn exactly what your asking. but every tutorial out there has OOP implemented in their code and i just cant understand it. if you found a way without OOP would y...
- September 22nd, 2020, 7:47 am
- Forum: Everything
- Topic: solid rectangle collision
- Replies: 16
- Views: 7768
Re: solid rectangle collision
thanks for that last post i dont even know what a struct either lol. i dont wanna discredit your help but i think i figured it out almost so what i did was make a bool for detection (isColliding) this is just a bool variable that holds the result for the collision detection ( IsColliding() ). then w...
- September 20th, 2020, 12:26 am
- Forum: Everything
- Topic: solid rectangle collision
- Replies: 16
- Views: 7768
Re: solid rectangle collision
alright i give up thanks alot. i appreciate it. i just dont understand it at all at this point i dont even know what Vec2 is or the ?
i guess ill just wait until im better at coding its just that it seems a lot easier than i thought. and also there is no velocity im moving the square with WASD.
i guess ill just wait until im better at coding its just that it seems a lot easier than i thought. and also there is no velocity im moving the square with WASD.
- September 19th, 2020, 6:25 am
- Forum: Everything
- Topic: solid rectangle collision
- Replies: 16
- Views: 7768
Re: solid rectangle collision
https://forum.planetchili.net/download/file.php?mode=view&id=2993&sid=869856aab56074aaeae765002c0fc4ba thanks for replying, sorry im trying to be as detailed as i can be. the collision detection and clamping to the screen is the part that i can do. the issue is here im trying to have the white squar...
- September 17th, 2020, 9:14 am
- Forum: Everything
- Topic: solid rectangle collision
- Replies: 16
- Views: 7768
Re: solid rectangle collision
wow thanks for the responses i appreciate that. but im like really early in the beginner tuts. im trying to get the box to clamp to the wall which is a rectangle floating on the screen. when i get the left side to clamp it works but if i go to the other side it goes through and treats it as its clam...
- September 5th, 2020, 1:06 am
- Forum: Everything
- Topic: solid rectangle collision
- Replies: 16
- Views: 7768
solid rectangle collision
so i understand how to detect collision thats not the problem. the problem comes when i try to make a wall(rectangle) and have another rectangle controlled by me to just not go through it. ive tried so many different frustrating ideas but nothing works. yes ive searched the internet all i ever see i...