Search found 15 matches

by CKatt
May 24th, 2018, 2:12 am
Forum: Everything
Topic: Key press release
Replies: 11
Views: 4296

Re: Key press release

Wow guys thanks for all your input. Super helpful. I guess it might have helped if i was telling what i was using it for. I'm just trying to make a my character jump. I had already tried the approach of the bool before i posted here and it wasn't working for me. when space is pressed my character wo...
by CKatt
May 21st, 2018, 4:13 am
Forum: Everything
Topic: Key press release
Replies: 11
Views: 4296

Key press release

Hi guys,
I was wondering if there was an easy way to to uses if (wnd.kbd.KeyIsPressed(VK_SPACE)) to only register one key press even if the key is held down. is anything built into the framework or is there a simple why can tell it to act as such?
thanks
by CKatt
April 21st, 2018, 5:20 pm
Forum: Everything
Topic: Snek function and the brd object
Replies: 1
Views: 1278

Snek function and the brd object

So, I know that the answer to this question is probably large in scope but I'm not sure exactly what to be asking. So here it is. void Snake::Draw(Board & brd) { for (int i = 0; i < nSegments; ++i) { segments[i].Draw(brd); } } In the line " segments .Draw(brd); " what exactly is brd doing. What I'm ...
by CKatt
April 18th, 2018, 4:01 pm
Forum: Everything
Topic: Using variables between classes and constexpr
Replies: 9
Views: 2624

Re: Using variables between classes and constexpr

Thanks a million guys i think i understand the :: and static a lot more now, which was something i was struggling with. as far as the x and y goes, i had no real reason for them to be seprate from the x corner and yCorner, they just happen to land that way after i had tried many different things. @a...
by CKatt
April 17th, 2018, 3:41 pm
Forum: Everything
Topic: Using variables between classes and constexpr
Replies: 9
Views: 2624

Using variables between classes and constexpr

hey all, Just hoping someone can help me get a better handle on static constexpr. While working through the snek game in tutorial 14 I wanted to set it up so the board is always centred on the screen no matter the size of the window. To do this I needed to first get the screen width and height from ...
by CKatt
April 4th, 2018, 5:41 pm
Forum: Everything
Topic: Life meter out of control
Replies: 5
Views: 1814

Re: Life meter out of control

Dude! You make it look so easy.
I figured it would be something simple but i'd been pulling my hair out for hours.
I see why this works though, so thanks a mill.
by CKatt
April 3rd, 2018, 5:21 pm
Forum: Everything
Topic: Life meter out of control
Replies: 5
Views: 1814

Life meter out of control

Hey dudes, I've built my own version of the poo game using some zelda graphics and now I'm trying to implement a health meter. problem is if link takes one hit it just starts draining life till it hits 0. I thought at first it was because link was taking damage for every frame that link and the enem...
by CKatt
April 3rd, 2018, 5:00 pm
Forum: Everything
Topic: Beginner CPP Homework 13
Replies: 5
Views: 2433

Re: Beginner CPP Homework 13

Thanks for the help guys.
Yeah, looks like I had a circular dependency issue. I seem to have it sorted now.
Cheers!
by CKatt
March 23rd, 2018, 12:55 am
Forum: Everything
Topic: Beginner CPP Homework 13
Replies: 5
Views: 2433

Beginner CPP Homework 13

I've been playing around with the code from tutorial 13 and what i am trying to do is get the meter to work for the poos instead of the goal. I'm trying to add the meter level increase to the ProcessConsumption function so with each poo eaten the meter increases. the first problem was that i couldn'...
by CKatt
March 18th, 2018, 11:54 pm
Forum: Everything
Topic: Passin gin graphics to Draw function Tutorial 11
Replies: 7
Views: 2523

Re: Passin gin graphics to Draw function Tutorial 11

Yeah i think that's kind of answering my question. Mainly i did not know that a class object could be passed as an argument in a function. So, i was learning two things at once, references as well as a new type of function parameter. I was having a little trouble separating the two and was wondering...