Search found 8 matches
- October 24th, 2017, 3:30 pm
- Forum: Everything
- Topic: Here is where it all comes together
- Replies: 10
- Views: 4759
Re: Here is where it all comes together
Good Luck! Hope you make it to your satisfaction!
- October 20th, 2017, 4:29 am
- Forum: Everything
- Topic: can someone give his opinion?
- Replies: 9
- Views: 3623
Re: can someone give his opinion?
well for your problem of the june course albinopapa is right on the mark. now for your coding problem. return right <= Tright && Tright >= right && down <= Tdown && Tdown >= down; bellow is the pseudo code for your code. see if this clears your problem because you are not counting the left and top e...
- October 13th, 2017, 4:52 pm
- Forum: Everything
- Topic: Noob question on many .cpp or .h file.
- Replies: 1
- Views: 1260
Noob question on many .cpp or .h file.
What kind of side effect does it bring when i create many classes and object in my program. like a 100 .cpp and 100 .h files. will it effect the framerate of my game or there are some other complications.
Just a silly noob question.
Just a silly noob question.
- October 10th, 2017, 5:54 pm
- Forum: Everything
- Topic: How to connect to a repo?
- Replies: 3
- Views: 1963
Re: How to connect to a repo?
No problem. Glad to have helped
- October 9th, 2017, 7:44 pm
- Forum: Everything
- Topic: How to connect to a repo?
- Replies: 3
- Views: 1963
Re: How to connect to a repo?
Have you watched the tutorial 15. because in that tutorial chili teaches what you are asking about. In T16 chili said to connect a cloned repo to your git repo so you can share it with others. It was explained by chili in T15 at 27:38 . Or if you want to upload a local repository to your git than wa...
- October 8th, 2017, 11:08 am
- Forum: Everything
- Topic: Can't seem to figure out how the snek speed up in T17 HW
- Replies: 3
- Views: 1834
Re: Can't seem to figure out how the snek speed up in T17 HW
I knew why it was used It just became jumbled in my brain
Thanks for clearing it up!
Thanks for clearing it up!
- October 8th, 2017, 8:26 am
- Forum: Everything
- Topic: Can't seem to figure out how the snek speed up in T17 HW
- Replies: 3
- Views: 1834
Re: Can't seem to figure out how the snek speed up in T17 HW
snekMovePeriod - dt * snekSpeedupFactor I fucked around the code and I understood that if we only subtract the snekSpeedupFactor from snekMovePeriod than the snek will reach its maximum speed in only under 1 sec but I can't figure out: how does multiplying the frameTimer(dt) limit the time snek nee...
- October 8th, 2017, 8:11 am
- Forum: Everything
- Topic: Can't seem to figure out how the snek speed up in T17 HW
- Replies: 3
- Views: 1834
Can't seem to figure out how the snek speed up in T17 HW
So chili used this code to make the snek gradually speed up. :shock: snekMovePeriod = std::max( snekMovePeriod - dt * snekSpeedupFactor,snekMovePeriodMin ) But this code isn't making any sense to me :? and I don't even know what is making it difficult. I think what is making me annoyed is I can't se...