Search found 19 matches
- September 3rd, 2017, 12:55 am
- Forum: Everything
- Topic: OrbitalReign's career change
- Replies: 11
- Views: 4537
Re: OrbitalReign's career change
So now the solutions out to the code challenge i guess ill share my now apparent vain attempt. i had to jump ahead in the tutorials to figure out how to load the file but definitely should have learnt the rest. My code basically had to process each number for each path and then adjust its path using...
- August 28th, 2017, 1:49 am
- Forum: Everything
- Topic: Why is a sprite being created without a Draw function?
- Replies: 26
- Views: 9015
Re: Why is a sprite being created without a Draw function?
I think you still misunderstand whats happening. and someone correct me if I'm wrong but the way i understand it is when the bone object gets created 'x' and 'y' are created in bone but as they haven't been set to any starting value their uninitialised and set to -8000000000 something something then...
- August 27th, 2017, 4:42 am
- Forum: Everything
- Topic: OrbitalReign's career change
- Replies: 11
- Views: 4537
Re: OrbitalReign's career change
Cheers guys,
also you gave me a lot to look into as i had to google half of what you were talking about albino.
I'm still amazed at how much goes into the graphics rendering yet it can keep up with the frame rate.. or not sometimes.
also you gave me a lot to look into as i had to google half of what you were talking about albino.
I'm still amazed at how much goes into the graphics rendering yet it can keep up with the frame rate.. or not sometimes.
- August 27th, 2017, 4:05 am
- Forum: Everything
- Topic: Why is a sprite being created without a Draw function?
- Replies: 26
- Views: 9015
Re: Why is a sprite being created without a Draw function?
If your still pulling your hair out
rethink what this is doing.
rethink what this is doing.
Code: Select all
Bone::Bone(int in_x, int in_y)
{
in_x = x;
in_y = y;
}
- August 26th, 2017, 8:39 am
- Forum: Everything
- Topic: OrbitalReign's career change
- Replies: 11
- Views: 4537
Re: OrbitalReign's career change
so iv been working on some thing called a half space triangle thingy from some guy called nick from devmaster forum http://forum.devmaster.net/t/advanced-rasterization/6145 . My buildings in my game are all wire frame and basically i wanted to have a black mask behind my buildings so they could be d...
- August 26th, 2017, 8:12 am
- Forum: Everything
- Topic: Hey Chili #1
- Replies: 2
- Views: 1366
Re: Hey Chili #1
oh found the upgraded version. very nice.
- August 26th, 2017, 8:07 am
- Forum: Everything
- Topic: A nice little game I made
- Replies: 6
- Views: 3040
Re: A nice little game I made
good game mater, not for the impatient but nice and clean.. and I'm "borrowing" your mouse controls.
- August 26th, 2017, 7:50 am
- Forum: Everything
- Topic: First C++ game
- Replies: 12
- Views: 5157
Re: First C++ game
Holly jesus albinopapa wasn't wrong, you have some dedication. All that code for only tutorial 6/7.
I like the strategy behind it, got to level 2 and it definitely ramps up the difficulty.
good game though.
I like the strategy behind it, got to level 2 and it definitely ramps up the difficulty.
good game though.
- August 26th, 2017, 7:28 am
- Forum: Everything
- Topic: Upcoming RPG
- Replies: 9
- Views: 2754
Re: Upcoming RPG
Nice idea, I like how you did the other areas to go to though I did get lost for a second. I think I played the version without the chroma key thing but much cool.
- August 23rd, 2017, 10:52 am
- Forum: Everything
- Topic: OrbitalReign's career change
- Replies: 11
- Views: 4537
Re: OrbitalReign's career change
Cheers mate,
Just added a weird orbital (not a pun) affect to the enemy's in my game while messing around with their AI targeting. maybe someone is interested in making a tornado of poos??
Just added a weird orbital (not a pun) affect to the enemy's in my game while messing around with their AI targeting. maybe someone is interested in making a tornado of poos??