Search found 13 matches

by BerlingSwe
January 26th, 2018, 4:47 pm
Forum: Everything
Topic: My first game
Replies: 3
Views: 2042

Re: My first game

Cool game! I was 2 blue tiles away from beating it solo on my first try. The only problem I had was that both balls came towards the blue player at the same time on one end of the screen, so I could only save 1 ball :( Nice work though! :)
by BerlingSwe
December 18th, 2017, 3:34 pm
Forum: Everything
Topic: Intermediate Homework 4 *UPDATED*
Replies: 10
Views: 3916

Re: Intermediate Homework 4 *UPDATED*

chili wrote:Noice, got a repo. Not sure if I can add anything that papa hasn't already covered, but I will take a look in a day or two and get back.
Hey. I cleaned the code up and implemented the save/load function. Mind taking a look?
https://github.com/BerlingSwe/Homework-4
by BerlingSwe
December 14th, 2017, 9:58 am
Forum: Everything
Topic: Intermediate Homework 4 *UPDATED*
Replies: 10
Views: 3916

Re: Intermediate Homework 4 *UPDATED*

If you are talking about the global tomato::Database db; then I first had it inside my Menu function but when it was there, every time I added a new name it would delete itself as soon as I exitet the menu funcition. At this point I was using recursion so looking back I’m pretty sure that’s the reas...
by BerlingSwe
December 13th, 2017, 5:51 pm
Forum: Everything
Topic: Intermediate Homework 4 *UPDATED*
Replies: 10
Views: 3916

Re: Intermediate Homework 4

Alright. Here is the initial solution in Git: https://github.com/BerlingSwe/OLD_Homework4 And here is my reworked solution using classes: https://github.com/BerlingSwe/Homework-4 In my first solution, I did not use classes because I didn't really feel confident enough to use them and found it easier...
by BerlingSwe
December 12th, 2017, 10:51 pm
Forum: Everything
Topic: Intermediate Homework 4 *UPDATED*
Replies: 10
Views: 3916

Intermediate Homework 4 *UPDATED*

Hello. I spent an hour or two doing the homework for tutorial 4 of intermediate series and was wondering if someone more experienced than me could take a look at my solution and give feedback. Thank you in advance. #include "stdafx.h" #include <conio.h> #include <fstream> //Global variables int inde...
by BerlingSwe
September 9th, 2017, 2:17 pm
Forum: Everything
Topic: Toggle problem
Replies: 4
Views: 2645

Re: Toggle problem

Not sure if that wiki page helped you, but my solution was to run it when mouse is depressed instead of pressed. Can be done by keeping track of bool. e.g. if( wnd.mouse.LeftIsPressed() ) { wasPressed = true; } else { if( wasPressed ) { // do code } wasPressed = false; } Thank you kind sir
by BerlingSwe
September 9th, 2017, 6:17 am
Forum: Everything
Topic: Toggle problem
Replies: 4
Views: 2645

Toggle problem

Hi. I am in the process of expanding the original chili framework to support GUI (menus, buttons etc) But there is one small thing that has been bugging me for days and I have tried various different ways to solve it but none have worked. if (mouse.LeftIsPressed()) { isClicked = !isClicked; } Basica...
by BerlingSwe
August 1st, 2017, 5:17 pm
Forum: Everything
Topic: Super Awesome Simple Box Game (Cool!)
Replies: 3
Views: 1798

Super Awesome Simple Box Game (Cool!)

Hey guys. I've made pretty decent progress on my box game now and I would like to share it with you all. You basically just move around with the arrow keys and collect the coin, while avoiding the red enemies. The green bar is your health and the gray blocks are solid collision blocks which you can...
by BerlingSwe
June 18th, 2017, 8:00 pm
Forum: Everything
Topic: [HELP] Grid based collision
Replies: 1
Views: 1394

[HELP] Grid based collision

Hello friends. Today, I've been working on my project. The main thing I added was a drag and place feature for some building blocks. (The gray blocks have this feature) What I need help with now, is how I should handle the collision, so that the player cant walk into the same tile as the block. I wo...