Search found 33 matches
- July 17th, 2017, 2:06 pm
- Forum: Everything
- Topic: sfml framework
- Replies: 25
- Views: 9993
Re: sfml framework
Thanks albinopapa, i got a bit distracted by those puzzles and the stuff i had to prepare for the internship. Ill go on with the editor for now.
- July 17th, 2017, 2:01 pm
- Forum: Everything
- Topic: Problems with window creation
- Replies: 5
- Views: 2369
Re: Problems with window creation
Hi, i usually write console apps, but i was able to figure out what was necessary to make it compile and run for me at least. LRESULT WINMAIN WinProc(HWND, UINT, WPARAM, LPARAM); In this line you got a function called WinProc. A function usually consists of a return type, functionname, functionparam...
- July 15th, 2017, 1:51 pm
- Forum: Everything
- Topic: sfml framework
- Replies: 25
- Views: 9993
Re: sfml framework
Hi there, this thread was inactive for a bit. I made an internship and got an apprenticeship starting soon as application developer. So now i got some time again to move on with this project. Besides that i started doing some puzzles at http://www.codingame.com and i like it and learned a lot new st...
- July 8th, 2017, 1:50 pm
- Forum: Everything
- Topic: Simon Says Game
- Replies: 67
- Views: 26859
Re: Simon Says Game
Hi, the problem is like the error message says those member variables in game.h cant be constructed by default. You defined a specific constructor for the Square class: Square(int GivenRedV, int GivenGreenV, int GivenBlueV, int GivenHorizontalLeft, int GivenHorizontalRight, int GivenVerticalBottom, ...
- July 1st, 2017, 3:43 am
- Forum: Everything
- Topic: Having trouble with downloading / using the tutorial code
- Replies: 11
- Views: 4005
Re: Having trouble with downloading / using the tutorial cod
You re welcome and thanks albinopapa. I rarely used the debugger until ive seen how its done in chilis tutorials and want to help out especially when someone runs into problems i already run into.
- June 30th, 2017, 7:28 pm
- Forum: Everything
- Topic: Having trouble with downloading / using the tutorial code
- Replies: 11
- Views: 4005
Re: Having trouble with downloading / using the tutorial cod
Ye thats ok, you watched the callstack already to find this line, didnt you? Now you ve at least two options, you could try to find the error by some intuition and the information given by the assertion which failed: assert(y < int(Graphics::ScreenHeight)); //an assertion checks the expression to be...
- June 30th, 2017, 5:40 am
- Forum: Everything
- Topic: Having trouble with downloading / using the tutorial code
- Replies: 11
- Views: 4005
Re: Having trouble with downloading / using the tutorial cod
Hi,
some more details would be good to pin down the problem, like the error messages etc. The errors you get are build errors? I am using visual studio 2017 and had to retarget the project to make it run properly right after opening the solution.
some more details would be good to pin down the problem, like the error messages etc. The errors you get are build errors? I am using visual studio 2017 and had to retarget the project to make it run properly right after opening the solution.
- June 25th, 2017, 9:59 pm
- Forum: Everything
- Topic: Boolean values
- Replies: 5
- Views: 2303
Re: Boolean values
It is useful to avoid tons of boolean variables to describe something and makes it easier to handle functions using those. instead of bool a; bool b; bool c; bool d; bool e; bool f; bool g; bool h; foo(a,b,c,d,e,f,g,h); where you would waste 8 * 7 bits and its getting even worse if u want to use lik...
- June 25th, 2017, 2:53 pm
- Forum: Everything
- Topic: Boolean values
- Replies: 5
- Views: 2303
Re: Boolean values
Thats not a stupid question. It is right that bool values usually should take up only 1 bit of space, but the smallest unit a cpu can load from RAM is a Byte (8bit). So you have to send at least 1 Byte to the cpu even if it holds less information. If you dont want to waste the other 7 bits you can u...
- June 23rd, 2017, 11:56 pm
- Forum: Everything
- Topic: My 2D platformer shit so far...
- Replies: 17
- Views: 7017
Re: My 2D platformer shit so far...
No problem :) Now what I'm going to try is instead of allowing the boost for 0.2s, i will allow it for like 200px or so, and rely less possible on the float type... If you want I can reupload my files, but you already have a copy in case you want to mess with it, right? You fixed the issue by that o...