Search found 39 matches
- January 7th, 2018, 7:14 am
- Forum: Everything
- Topic: C++ Progress ish
- Replies: 69
- Views: 29574
Re: C++ Progress ish
Hi there! Had to deal with some irl stuff but now I'm back for a month or so. After that I'll go back to my non-cpp cave until may-june. In this time I tried to catch up on chili's videos and maybe make something. I still have the last intermediate and a few Twin episodes to watch, but I finished t...
- September 19th, 2017, 12:16 pm
- Forum: Everything
- Topic: Triangle/line Collision
- Replies: 4
- Views: 2600
- September 9th, 2017, 9:48 am
- Forum: Everything
- Topic: Toggle problem
- Replies: 4
- Views: 2657
- September 5th, 2017, 5:30 am
- Forum: Everything
- Topic: Is there a way to automate variable names
- Replies: 2
- Views: 1405
Re: Is there a way to automate variable names
Watch the video about arrays (beginner 13).
- September 1st, 2017, 6:58 pm
- Forum: Everything
- Topic: C++ Progress ish
- Replies: 69
- Views: 29574
- August 5th, 2017, 10:53 am
- Forum: Everything
- Topic: C++ Progress ish
- Replies: 69
- Views: 29574
Re: C++ Progress ish
Code looks super slick. My son loves the dancing lines game ( just like zig-zag ). Are you going to be adding more levels and music? Just watched 20 minutes of Dancing Line gameplay...such a lovely game. I think I'm gonna leave zigzag as it is for now. Maybe, in the future, I'll make it so the path...
- August 2nd, 2017, 2:14 pm
- Forum: Everything
- Topic: C++ Progress ish
- Replies: 69
- Views: 29574
Re: C++ Progress ish
original game
github link
exe
screenshots
github link
exe
Spoiler:
extract this into the zigzag folder ( because of the 10MiB per attachment thing )
Spoiler:
- July 20th, 2017, 3:18 pm
- Forum: Everything
- Topic: C++ Progress ish
- Replies: 69
- Views: 29574
Re: C++ Progress ish
To see if the tracking works properly I put this in the drawing function for enemies: for (int i = 0; i < indexTrackingPoints; i++) { gfx.DrawCircle(trackingPoints[i], 5.0f, Colors::Magenta); if (i < indexTrackingPoints - 1) { gfx.DrawLine(trackingPoints[i], trackingPoints[i+1], Colors::White); } } ...
- July 18th, 2017, 7:56 pm
- Forum: Everything
- Topic: C++ Progress ish
- Replies: 69
- Views: 29574
Re: C++ Progress ish
Well, well, well... What happened in the past few weeks? Not that much...at least for me. Changed the level selection menu in the super hotline miami game . Edit: found these http://imgur.com/a/G8eJu Watched the old B19 tutorial for loading sprites but then I watched a few more. Nothing much, just t...
- July 18th, 2017, 8:03 am
- Forum: Everything
- Topic: Orbitals first game
- Replies: 7
- Views: 2651
Re: Orbitals first game
Looks great. I like it. Looking forward to see what you're doing.