Search found 18 matches

by DonJohnnie
September 18th, 2017, 3:24 pm
Forum: Everything
Topic: Coding Challenge 2
Replies: 25
Views: 11312

Re: Coding Challenge 2

I think he meant seconds Kappa
by DonJohnnie
August 23rd, 2017, 2:23 pm
Forum: Everything
Topic: whack a pepe - Chili Framework game
Replies: 4
Views: 2279

Re: whack a pepe - Chili Framework game

Implemented the Surface class (Intermediate 10 tutorial) + fixed a bug (you could hit an already killed pepe for eternity and gain points) + changed a few small things.
by DonJohnnie
August 17th, 2017, 10:18 am
Forum: Everything
Topic: whack a pepe - Chili Framework game
Replies: 4
Views: 2279

whack a pepe - Chili Framework game

Github - https://github.com/donjohnnie/whack-a-pepe

Controls: left click to whack;

Win condition: killed pepes / 2 > pepes not killed

It may take a while to build because of the putpixel calls, but don't worry.


Let me know your thoughts
by DonJohnnie
March 14th, 2017, 4:45 pm
Forum: Everything
Topic: Hunt soldiers GAME
Replies: 22
Views: 8202

Re: Hunt soldiers GAME

Sounds good, I'll try to work around that stuff... About the pick-up, I'm not sure if I mentioned that you can only get it by hitting it with bullets (and if one of the enemies bodies collide with the crate, it's gone). I'll definitely come back with an update once the sounds are done. Thanks for th...
by DonJohnnie
March 12th, 2017, 8:57 am
Forum: Everything
Topic: Hunt soldiers GAME
Replies: 22
Views: 8202

Re: Hunt soldiers GAME

Uhh I don't know why it did that. "It ran on my machine fine brah" The files for the Health class were definitely there. :/ I synced some small stuff I've chanced in the last few days and it should work fine now. Let me now if that's so Chili :D Note: I didn't commit some Engine.vcxproj changes sinc...
by DonJohnnie
March 9th, 2017, 12:18 pm
Forum: Everything
Topic: Hunt soldiers GAME
Replies: 22
Views: 8202

Re: Hunt soldiers GAME

Added Health type, now the Soldier has 3 hp and the enemies have 2. Also modified enemies' speed and the crate's timer. Overall I think I'm all out with this game, I can't think of anything interesting to add. Any more power-ups wouldn't really be something because it's just an RectF and a collision...
by DonJohnnie
March 5th, 2017, 6:00 pm
Forum: Everything
Topic: Hunt soldiers GAME
Replies: 22
Views: 8202

Re: Hunt soldiers GAME

I pretty much triple-checked all uniform distributions and everything seems fine (none go past 600 x , or 500 y, -soldier or enemies, and the endgame is also fine... ) Tried about 25 times without debugging - no errors; After that tried ONE time with debugging and some x>= ScreenWidth appears outta ...
by DonJohnnie
March 5th, 2017, 11:23 am
Forum: Everything
Topic: Hunt soldiers GAME
Replies: 22
Views: 8202

Re: Hunt soldiers GAME

More new stuff: 1.Weapons [Pistol, Assault Rifle (which i guess you could say was already in)]: you start with pistol which has more cooldown and slower bullet travel speed than Assault Rifle. 2.Added one more sprite for the Soldier (now you can see what he's holding, pistol or AR). 3.Crate type (po...
by DonJohnnie
March 4th, 2017, 9:10 pm
Forum: Everything
Topic: Hunt soldiers GAME
Replies: 22
Views: 8202

Re: Hunt soldiers GAME

Thanks again for the appreciation m'Chili xD Now with the last commit you'll be happy to see the sweet direction-changing system of the Shield. That being said: New control keys: A - make the shield protect your left side; D - make the shield protect your right side; Initially I was thinking about b...
by DonJohnnie
March 4th, 2017, 9:28 am
Forum: Everything
Topic: am i retarded?
Replies: 4
Views: 1865

Re: am i retarded?

Honestly I wouldn't worry about it if I were you. One of the problems earlier on in the tutorials is that there are no classes (more specifically no types for Dude/Poo etc), so the data seems to be everywhere with code like poo0X, poo0Y, poo0isEaten, poo1X and so on; it can get hard to follow what's...