Thanks to you Chili
I am doing with your training
at 8th now
Search found 13 matches
- December 31st, 2016, 3:46 pm
- Forum: Everything
- Topic: It was an interesting game
- Replies: 2
- Views: 1526
- December 31st, 2016, 3:18 pm
- Forum: Everything
- Topic: It was an interesting game
- Replies: 2
- Views: 1526
It was an interesting game
It's not easy to eat da poo poo
- October 15th, 2016, 10:57 am
- Forum: Everything
- Topic: chili framework 2016 gfx object
- Replies: 33
- Views: 11862
Re: chili framework 2016 gfx object
albinopapa, Thank you very much for the information you provide
it was very useful...
it was very useful...
- October 13th, 2016, 2:02 pm
- Forum: Everything
- Topic: chili framework 2016 gfx object
- Replies: 33
- Views: 11862
Re: chili framework 2016 gfx object
yes that's right
thanks MrGodin
thanks MrGodin
- October 8th, 2016, 6:24 pm
- Forum: Everything
- Topic: chili directx engine my last edition
- Replies: 0
- Views: 4468
chili directx engine my last edition
chili directx engine my last edition
- October 8th, 2016, 4:23 pm
- Forum: Everything
- Topic: chili framework 2016 gfx object
- Replies: 33
- Views: 11862
Re: chili framework 2016 gfx object
thanks all information friends
i understand really
i don't know very well English,
I'm a very curious person
I'm hypercritical
this is the reason i understand very late.
but i love c++ and i know it's power
thanks for helps
you are the good community
i understand really
i don't know very well English,
I'm a very curious person
I'm hypercritical
this is the reason i understand very late.
but i love c++ and i know it's power
thanks for helps
you are the good community
- October 8th, 2016, 3:50 pm
- Forum: Everything
- Topic: chili framework 2016 gfx object
- Replies: 33
- Views: 11862
Re: chili framework 2016 gfx object
damned if i understand
i just see all my source code
who else can change the code that?
i just see all my source code
who else can change the code that?
- October 8th, 2016, 3:40 pm
- Forum: Everything
- Topic: chili framework 2016 gfx object
- Replies: 33
- Views: 11862
Re: chili framework 2016 gfx object
but I do not understand why such a thing necessary
private or protected in class definitions
we write all code
Why are we doing private or protected?
Have we get ourselves forbidden?
What happens? if all variables are public
private or protected in class definitions
we write all code
Why are we doing private or protected?
Have we get ourselves forbidden?
What happens? if all variables are public
- October 8th, 2016, 3:23 pm
- Forum: Everything
- Topic: chili framework 2016 gfx object
- Replies: 33
- Views: 11862
Re: chili framework 2016 gfx object
yes i understand your thinks you said that like follow poo.h #pragma once #include "Graphics.h" class Poo { public: void SetX(int _x); void SetY(int _y); private: int x; int y; }; poo.cpp void Poo::SetX(int _x) { x = _x; } void Poo::SetY(int _y) { x = _y; } and Game constructor Game::Game(MainWindow...
- October 8th, 2016, 2:07 pm
- Forum: Everything
- Topic: chili framework 2016 gfx object
- Replies: 33
- Views: 11862
Re: chili framework 2016 gfx object
yes all right. i have done assign first random value poo0.x,poo0.y in game constructor. Game::Game(MainWindow& wnd) : wnd(wnd), gfx(wnd) { std::random_device rd; std::mt19937 rng(rd()); // random number generator std::uniform_int_distribution<int> xDistribution(0, 770); std::uniform_int_distribution...