Search found 13 matches

by mechatronix
December 31st, 2016, 3:46 pm
Forum: Everything
Topic: It was an interesting game
Replies: 2
Views: 1526

Re: It was an interesting game

Thanks to you Chili
I am doing with your training
at 8th now
by mechatronix
December 31st, 2016, 3:18 pm
Forum: Everything
Topic: It was an interesting game
Replies: 2
Views: 1526

It was an interesting game

It's not easy to eat da poo poo :?
by mechatronix
October 15th, 2016, 10:57 am
Forum: Everything
Topic: chili framework 2016 gfx object
Replies: 33
Views: 11847

Re: chili framework 2016 gfx object

albinopapa, Thank you very much for the information you provide
it was very useful...
by mechatronix
October 13th, 2016, 2:02 pm
Forum: Everything
Topic: chili framework 2016 gfx object
Replies: 33
Views: 11847

Re: chili framework 2016 gfx object

yes that's right
thanks MrGodin
by mechatronix
October 8th, 2016, 6:24 pm
Forum: Everything
Topic: chili directx engine my last edition
Replies: 0
Views: 4428

chili directx engine my last edition

chili directx engine my last edition
by mechatronix
October 8th, 2016, 4:23 pm
Forum: Everything
Topic: chili framework 2016 gfx object
Replies: 33
Views: 11847

Re: chili framework 2016 gfx object

thanks all information friends
i understand really
i don't know very well English,
I'm a very curious person
I'm hypercritical
this is the reason i understand very late.
but i love c++ and i know it's power
thanks for helps
you are the good community
by mechatronix
October 8th, 2016, 3:50 pm
Forum: Everything
Topic: chili framework 2016 gfx object
Replies: 33
Views: 11847

Re: chili framework 2016 gfx object

damned if i understand :)
i just see all my source code
who else can change the code that?
by mechatronix
October 8th, 2016, 3:40 pm
Forum: Everything
Topic: chili framework 2016 gfx object
Replies: 33
Views: 11847

Re: chili framework 2016 gfx object

but I do not understand why such a thing necessary
private or protected in class definitions
we write all code
Why are we doing private or protected?
Have we get ourselves forbidden?
What happens? if all variables are public
by mechatronix
October 8th, 2016, 3:23 pm
Forum: Everything
Topic: chili framework 2016 gfx object
Replies: 33
Views: 11847

Re: chili framework 2016 gfx object

yes i understand your thinks you said that like follow poo.h #pragma once #include "Graphics.h" class Poo { public: void SetX(int _x); void SetY(int _y); private: int x; int y; }; poo.cpp void Poo::SetX(int _x) { x = _x; } void Poo::SetY(int _y) { x = _y; } and Game constructor Game::Game(MainWindow...
by mechatronix
October 8th, 2016, 2:07 pm
Forum: Everything
Topic: chili framework 2016 gfx object
Replies: 33
Views: 11847

Re: chili framework 2016 gfx object

yes all right. i have done assign first random value poo0.x,poo0.y in game constructor. Game::Game(MainWindow& wnd) : wnd(wnd), gfx(wnd) { std::random_device rd; std::mt19937 rng(rd()); // random number generator std::uniform_int_distribution<int> xDistribution(0, 770); std::uniform_int_distribution...